papermario/asm/nonmatchings/code_ED510
2020-10-15 00:43:07 -04:00
..
EnableGroup.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
func_802C9FD4.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
func_802C90FC.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
func_802C95A0.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
goto_map.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
modify_collider_family_flags.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
ModifyColliderFlags.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
PlaySoundAtCollider.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
PlaySoundAtModel.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
ResetFromLava.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
RotateGroup.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
RotateModel.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
ScaleGroup.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
ScaleModel.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
set_zone_enabled.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
SetModelFlags.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
SetTexPanOffset.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
SetZoneEnabled.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00
TranslateGroup.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
TranslateModel.s ASM round 2 + many decomped funcs 2020-10-06 15:16:17 -04:00