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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
#define COLLIDER_Root 0x2D
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#define COLLIDER_hasi 0x2C
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#define COLLIDER_o975 0x2B
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#define COLLIDER_o974 0x2A
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#define COLLIDER_o973 0x29
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#define COLLIDER_o972 0x28
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#define COLLIDER_o971 0x27
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#define COLLIDER_o970 0x26
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#define COLLIDER_exit4 0x25
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#define COLLIDER_o958 0x24
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#define COLLIDER_tt4 0x23
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#define COLLIDER_deili4 0x22
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#define COLLIDER_deilit4 0x21
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#define COLLIDER_exit3 0x20
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#define COLLIDER_o952 0x1F
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#define COLLIDER_deili3 0x1E
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#define COLLIDER_deilit3 0x1D
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#define COLLIDER_exit2 0x1C
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#define COLLIDER_o943 0x1B
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#define COLLIDER_tte 0x1A
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#define COLLIDER_deilie 0x19
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#define COLLIDER_deilite 0x18
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#define COLLIDER_exit 0x17
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#define COLLIDER_o947 0x16
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#define COLLIDER_ttw 0x15
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#define COLLIDER_deiliw 0x14
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#define COLLIDER_deilitw 0x13
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#define COLLIDER_F2 0x12
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#define COLLIDER_F2_5 0x11
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#define COLLIDER_f2_5_kabe 0x10
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#define COLLIDER_f2_5_yuka 0xF
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#define COLLIDER_f2_4 0xE
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#define COLLIDER_f2_4_yuka 0xD
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#define COLLIDER_f2_4_mado 0xC
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#define COLLIDER_F2_3 0xB
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#define COLLIDER_f2_3_yuka 0xA
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#define COLLIDER_f2_3_sai 0x9
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#define COLLIDER_f2_2 0x8
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#define COLLIDER_f2_2_yuka 0x7
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#define COLLIDER_f2_2_mado 0x6
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#define COLLIDER_F2_1 0x5
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#define COLLIDER_f2_1_yuka 0x4
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#define COLLIDER_f2_1_kabe 0x3
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#define COLLIDER_naka 0x2
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#define COLLIDER_o868 0x1
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#define COLLIDER_kaidan 0x0
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