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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
#define COLLIDER_Root 0x30
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#define COLLIDER_kame 0x2F
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#define COLLIDER_o488 0x2E
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#define COLLIDER_g83 0x2D
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#define COLLIDER_o469 0x2C
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#define COLLIDER_kai 0x2B
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#define COLLIDER_o405 0x2A
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#define COLLIDER_o379 0x29
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#define COLLIDER_o383 0x28
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#define COLLIDER_o382 0x27
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#define COLLIDER_o381 0x26
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#define COLLIDER_o378 0x25
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#define COLLIDER_o380 0x24
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#define COLLIDER_dai2 0x23
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#define COLLIDER_o443 0x22
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#define COLLIDER_o391 0x21
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#define COLLIDER_o442 0x20
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#define COLLIDER_o441 0x1F
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#define COLLIDER_o362 0x1E
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#define COLLIDER_o388 0x1D
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#define COLLIDER_stage 0x1C
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#define COLLIDER_yougan 0x1B
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#define COLLIDER_g79 0x1A
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#define COLLIDER_o334 0x19
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#define COLLIDER_o445 0x18
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#define COLLIDER_y_kabe1 0x17
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#define COLLIDER_kabe1 0x16
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#define COLLIDER_o435 0x15
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#define COLLIDER_o434 0x14
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#define COLLIDER_o444 0x13
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#define COLLIDER_o446 0x12
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#define COLLIDER_Default 0x11
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#define COLLIDER_o432 0x10
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#define COLLIDER_mon2 0xF
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#define COLLIDER_mon1 0xE
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#define COLLIDER_ber_mon 0xD
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#define COLLIDER_d3 0xC
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#define COLLIDER_deilit3 0xB
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#define COLLIDER_deili3 0xA
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#define COLLIDER_d2 0x9
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#define COLLIDER_deilit2 0x8
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#define COLLIDER_deili2 0x7
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#define COLLIDER_d1 0x6
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#define COLLIDER_deilit1 0x5
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#define COLLIDER_deili1 0x4
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#define COLLIDER_off 0x3
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#define COLLIDER_o478 0x2
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#define COLLIDER_off2 0x1
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#define COLLIDER_off1 0x0
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