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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#define COLLIDER_Root 0x28
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#define COLLIDER_g178 0x27
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#define COLLIDER_monw 0x26
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#define COLLIDER_g177 0x25
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#define COLLIDER_mons 0x24
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#define COLLIDER_g176 0x23
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#define COLLIDER_mone 0x22
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#define COLLIDER_g175 0x21
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#define COLLIDER_monn 0x20
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#define COLLIDER_Default 0x1F
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#define COLLIDER_o561 0x1E
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#define COLLIDER_o560 0x1D
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#define COLLIDER_atari 0x1C
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#define COLLIDER_atari_kusa 0x1B
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#define COLLIDER_exit 0x1A
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#define COLLIDER_exit_w 0x19
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#define COLLIDER_ttw 0x18
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#define COLLIDER_nw 0x17
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#define COLLIDER_deiliw 0x16
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#define COLLIDER_deilitw 0x15
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#define COLLIDER_exit_s 0x14
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#define COLLIDER_tts 0x13
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#define COLLIDER_ns 0x12
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#define COLLIDER_deilis 0x11
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#define COLLIDER_deilits 0x10
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#define COLLIDER_exit_e 0xF
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#define COLLIDER_tte 0xE
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#define COLLIDER_ne 0xD
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#define COLLIDER_deilie 0xC
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#define COLLIDER_deilite 0xB
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#define COLLIDER_exit_n 0xA
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#define COLLIDER_ttn 0x9
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#define COLLIDER_nn 0x8
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#define COLLIDER_deilin 0x7
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#define COLLIDER_deilitn 0x6
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#define COLLIDER_g1 0x5
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#define COLLIDER_o565 0x4
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#define COLLIDER_center 0x3
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#define COLLIDER_tree 0x2
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#define COLLIDER_o470 0x1
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#define COLLIDER_o513 0x0
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