mirror of
https://github.com/pmret/papermario.git
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a4e1c2f522
* fix vscode cpp extension messing with files.associations * move stuff * it builds! * symlink papermario.us.z64 * ci: put baserom in right place * add jp * fix splat dir * ignore starrod dump * .s deps * update jenkins * add dsl back * configure.py versions * wups * fine ethan * fix paths * configure: default to only the version(s) with existing baseroms * fix coverage * fix progress.py * progress.py verisoning * remove format.sh from CONTRIBUTING * update CONTRIBUTING * fix first_diff * diff.py: use ver/current/ * update splat.yaml * trying to fix subrepo * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "06a737f02d" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "06a737f02d" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * configure fix * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "41786effd3" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "41786effd3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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AddActorDecoration.s | ||
AddActorVar.s | ||
BoostAttack.s | ||
BoostDefense.s | ||
ChooseNextTarget.s | ||
CopyBuffs.s | ||
CreatePartShadow.s | ||
ElectrifyActor.s | ||
func_8026E9A0.s | ||
func_8026E198.s | ||
func_8026E208.s | ||
func_8026E260.s | ||
func_8026E558.s | ||
func_8026E914.s | ||
func_8026EA7C.s | ||
func_8026EB20.s | ||
func_8026EBF8.s | ||
func_8026ED20.s | ||
func_8026EDE4.s | ||
func_8026F1A0.s | ||
GetActorAttackBoost.s | ||
GetActorDefenseBoost.s | ||
GetBattleVar.s | ||
GetDistanceToGoal.s | ||
GetOwnerTarget.s | ||
GetStatusFlags.s | ||
HealActor.s | ||
LoadBattleSection.s | ||
ModifyActorDecoration.s | ||
RemoveActorDecoration.s | ||
RemovePartShadow.s | ||
ResetActorSounds.s | ||
set_goal_pos_to_part.s | ||
set_part_goal_to_actor_part.s | ||
SetActorSounds.s | ||
SetActorType.s | ||
SetBattleVar.s | ||
SetGoalToIndex.s | ||
SetOwnerTarget.s | ||
SetPartAlpha.s | ||
SetPartSounds.s | ||
SummonEnemy.s | ||
UseIdleAnimation.s | ||
VanishActor.s |