papermario/include/filemenu.h
Ethan Roseman db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00

23 lines
603 B
C

#ifndef _FILEMENU_H_
#define _FILEMENU_H_
#include "common.h"
extern MenuPanel* filemenu_menus[4];
void pause_partners_draw_movelist_flower(MenuPanel* menu, s32 posX, s32 posY);
extern BSS s32 filemenu_iterFileIdx;
extern BSS s32 filemenu_pressedButtons;
extern BSS s32 filemenu_8024C088;
extern BSS s32 filemenu_heldButtons;
extern BSS s32 filemenu_8024C090;
extern BSS s32 filemenu_loadedFileIdx;
extern BSS s32 filemenu_8024C098[2];
extern BSS s32 filemenu_cursorHudElemID;
extern BSS s32 filemenu_8024C0A4[3];
extern BSS s32 filemenu_hudElemIDs[20];
extern BSS s32 filemenu_8024C100[8];
#endif