papermario/ver/us/asm/nonmatchings/effects/effect_103/func_E00CE428.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E00CE428
/* 3D2EE8 E00CE428 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3D2EEC E00CE42C 3C02E00D */ lui $v0, %hi(func_E00CE478)
/* 3D2EF0 E00CE430 2442E478 */ addiu $v0, $v0, %lo(func_E00CE478)
/* 3D2EF4 E00CE434 AFA2001C */ sw $v0, 0x1c($sp)
/* 3D2EF8 E00CE438 2402000A */ addiu $v0, $zero, 0xa
/* 3D2EFC E00CE43C AFA20014 */ sw $v0, 0x14($sp)
/* 3D2F00 E00CE440 2402002D */ addiu $v0, $zero, 0x2d
/* 3D2F04 E00CE444 AFA40018 */ sw $a0, 0x18($sp)
/* 3D2F08 E00CE448 27A40010 */ addiu $a0, $sp, 0x10
/* 3D2F0C E00CE44C AFBF0020 */ sw $ra, 0x20($sp)
/* 3D2F10 E00CE450 0C080120 */ jal func_E0200480
/* 3D2F14 E00CE454 AFA20010 */ sw $v0, 0x10($sp)
/* 3D2F18 E00CE458 8C430000 */ lw $v1, ($v0)
/* 3D2F1C E00CE45C 34630002 */ ori $v1, $v1, 2
/* 3D2F20 E00CE460 AC430000 */ sw $v1, ($v0)
/* 3D2F24 E00CE464 8FBF0020 */ lw $ra, 0x20($sp)
/* 3D2F28 E00CE468 03E00008 */ jr $ra
/* 3D2F2C E00CE46C 27BD0028 */ addiu $sp, $sp, 0x28