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6da5c0e41b
* get_spirits_rescued: use enum StoryProgress * rename 6240_len_c00 to fio * rename 1b40_len_20b0 to main_loop * rename 3bf0_len_6f0 to input * rename 42e0_len_1f60 to rumble * rename 6e40_len_500 to curtains * rename 7340_len_b00 crash * match func_8002C890 * intro_logos and state_battle split * rename e940_len_290 to state_startup * split state_logos and state_pause * state_file_select * state_world, state_intro * state_title_screen * state_demo * split game_modes and camera |
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appendGfx_title_screen.s | ||
state_init_title_screen.s | ||
state_step_title_screen.s | ||
title_screen_draw_logo.s |