papermario/ver/us/asm/data/32EC10.data.s
Ethan Roseman c7a7567d68
FX data/funcs, camera funcs, state funcs (#364)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* PR comments
2021-08-17 03:14:58 +09:00

25 lines
264 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0014780
.double 0.03
glabel D_E0014788
.double 1.7
glabel D_E0014790
.double 0.1
glabel D_E0014798
.double 0.83
glabel D_E00147A0
.double 0.006
glabel D_E00147A8
.double 0.98
glabel D_E00147B0
.double 0.9, 0.0