papermario/tools/build
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00
..
cc_dsl add remaining opcode support to script DSL (#329) 2021-07-21 02:43:16 +09:00
img remove temp print() in img/build.py 2021-04-22 09:26:16 +01:00
linux Message work (#315) 2021-07-17 03:27:27 +09:00
mac Splat refactor (#257) 2021-04-13 16:47:52 +09:00
mapfs Split jp map_data (#313) 2021-07-16 20:08:22 +09:00
msg Configure updates for modding (#262) 2021-04-18 22:26:00 +09:00
rom effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
sprites Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00
yay0 Splat refactor (#257) 2021-04-13 16:47:52 +09:00
bin_inc_c.py Fix alignment of many data sections (#305) 2021-07-12 18:15:00 +09:00
configure.py curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
pm_charset_palettes.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00
pm_charset.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00