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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
20 lines
983 B
ArmAsm
20 lines
983 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E00DC2C0
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/* 3D7D30 E00DC2C0 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 3D7D34 E00DC2C4 3C02E00E */ lui $v0, %hi(func_E00DC304)
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/* 3D7D38 E00DC2C8 2442C304 */ addiu $v0, $v0, %lo(func_E00DC304)
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/* 3D7D3C E00DC2CC AFA2001C */ sw $v0, 0x1c($sp)
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/* 3D7D40 E00DC2D0 2402000A */ addiu $v0, $zero, 0xa
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/* 3D7D44 E00DC2D4 AFA20014 */ sw $v0, 0x14($sp)
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/* 3D7D48 E00DC2D8 2402002D */ addiu $v0, $zero, 0x2d
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/* 3D7D4C E00DC2DC AFA40018 */ sw $a0, 0x18($sp)
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/* 3D7D50 E00DC2E0 27A40010 */ addiu $a0, $sp, 0x10
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/* 3D7D54 E00DC2E4 AFBF0020 */ sw $ra, 0x20($sp)
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/* 3D7D58 E00DC2E8 0C080120 */ jal func_E0200480
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/* 3D7D5C E00DC2EC AFA20010 */ sw $v0, 0x10($sp)
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/* 3D7D60 E00DC2F0 8FBF0020 */ lw $ra, 0x20($sp)
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/* 3D7D64 E00DC2F4 03E00008 */ jr $ra
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/* 3D7D68 E00DC2F8 27BD0028 */ addiu $sp, $sp, 0x28
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