papermario/ver/us/asm/nonmatchings/effects/effect_134/func_E0128130.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

34 lines
1.6 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E0128130
/* 414CD0 E0128130 27BDFFE8 */ addiu $sp, $sp, -0x18
/* 414CD4 E0128134 AFBF0010 */ sw $ra, 0x10($sp)
/* 414CD8 E0128138 8C830000 */ lw $v1, ($a0)
/* 414CDC E012813C 8C85000C */ lw $a1, 0xc($a0)
/* 414CE0 E0128140 30620010 */ andi $v0, $v1, 0x10
/* 414CE4 E0128144 10400005 */ beqz $v0, .LE012815C
/* 414CE8 E0128148 2402FFEF */ addiu $v0, $zero, -0x11
/* 414CEC E012814C 00621024 */ and $v0, $v1, $v0
/* 414CF0 E0128150 AC820000 */ sw $v0, ($a0)
/* 414CF4 E0128154 24020010 */ addiu $v0, $zero, 0x10
/* 414CF8 E0128158 ACA20010 */ sw $v0, 0x10($a1)
.LE012815C:
/* 414CFC E012815C 8CA30010 */ lw $v1, 0x10($a1)
/* 414D00 E0128160 286203E8 */ slti $v0, $v1, 0x3e8
/* 414D04 E0128164 10400002 */ beqz $v0, .LE0128170
/* 414D08 E0128168 2462FFFF */ addiu $v0, $v1, -1
/* 414D0C E012816C ACA20010 */ sw $v0, 0x10($a1)
.LE0128170:
/* 414D10 E0128170 8CA20014 */ lw $v0, 0x14($a1)
/* 414D14 E0128174 8CA30010 */ lw $v1, 0x10($a1)
/* 414D18 E0128178 24420001 */ addiu $v0, $v0, 1
/* 414D1C E012817C 04610003 */ bgez $v1, .LE012818C
/* 414D20 E0128180 ACA20014 */ sw $v0, 0x14($a1)
/* 414D24 E0128184 0C080128 */ jal func_E02004A0
/* 414D28 E0128188 00000000 */ nop
.LE012818C:
/* 414D2C E012818C 8FBF0010 */ lw $ra, 0x10($sp)
/* 414D30 E0128190 03E00008 */ jr $ra
/* 414D34 E0128194 27BD0018 */ addiu $sp, $sp, 0x18