papermario/ver/us/asm/nonmatchings/effects/effect_18/func_E00242E0.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E00242E0
/* 339530 E00242E0 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 339534 E00242E4 3C02E002 */ lui $v0, %hi(func_E0024454)
/* 339538 E00242E8 24424454 */ addiu $v0, $v0, %lo(func_E0024454)
/* 33953C E00242EC AFA2001C */ sw $v0, 0x1c($sp)
/* 339540 E00242F0 2402002D */ addiu $v0, $zero, 0x2d
/* 339544 E00242F4 AFA40018 */ sw $a0, 0x18($sp)
/* 339548 E00242F8 27A40010 */ addiu $a0, $sp, 0x10
/* 33954C E00242FC AFBF0020 */ sw $ra, 0x20($sp)
/* 339550 E0024300 AFA00014 */ sw $zero, 0x14($sp)
/* 339554 E0024304 0C080120 */ jal func_E0200480
/* 339558 E0024308 AFA20010 */ sw $v0, 0x10($sp)
/* 33955C E002430C 8C430000 */ lw $v1, ($v0)
/* 339560 E0024310 34630002 */ ori $v1, $v1, 2
/* 339564 E0024314 AC430000 */ sw $v1, ($v0)
/* 339568 E0024318 8FBF0020 */ lw $ra, 0x20($sp)
/* 33956C E002431C 03E00008 */ jr $ra
/* 339570 E0024320 27BD0028 */ addiu $sp, $sp, 0x28