papermario/ver/us/asm/nonmatchings/effects/effect_39/func_E004E1D0.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E004E1D0
/* 35BBA0 E004E1D0 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 35BBA4 E004E1D4 3C02E005 */ lui $v0, %hi(func_E004E214)
/* 35BBA8 E004E1D8 2442E214 */ addiu $v0, $v0, %lo(func_E004E214)
/* 35BBAC E004E1DC AFA2001C */ sw $v0, 0x1c($sp)
/* 35BBB0 E004E1E0 24020028 */ addiu $v0, $zero, 0x28
/* 35BBB4 E004E1E4 AFA40018 */ sw $a0, 0x18($sp)
/* 35BBB8 E004E1E8 27A40010 */ addiu $a0, $sp, 0x10
/* 35BBBC E004E1EC AFBF0020 */ sw $ra, 0x20($sp)
/* 35BBC0 E004E1F0 AFA00014 */ sw $zero, 0x14($sp)
/* 35BBC4 E004E1F4 0C080120 */ jal func_E0200480
/* 35BBC8 E004E1F8 AFA20010 */ sw $v0, 0x10($sp)
/* 35BBCC E004E1FC 8C430000 */ lw $v1, ($v0)
/* 35BBD0 E004E200 34630002 */ ori $v1, $v1, 2
/* 35BBD4 E004E204 AC430000 */ sw $v1, ($v0)
/* 35BBD8 E004E208 8FBF0020 */ lw $ra, 0x20($sp)
/* 35BBDC E004E20C 03E00008 */ jr $ra
/* 35BBE0 E004E210 27BD0028 */ addiu $sp, $sp, 0x28