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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
1.1 KiB
ArmAsm
22 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E004E1D0
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/* 35BBA0 E004E1D0 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 35BBA4 E004E1D4 3C02E005 */ lui $v0, %hi(func_E004E214)
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/* 35BBA8 E004E1D8 2442E214 */ addiu $v0, $v0, %lo(func_E004E214)
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/* 35BBAC E004E1DC AFA2001C */ sw $v0, 0x1c($sp)
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/* 35BBB0 E004E1E0 24020028 */ addiu $v0, $zero, 0x28
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/* 35BBB4 E004E1E4 AFA40018 */ sw $a0, 0x18($sp)
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/* 35BBB8 E004E1E8 27A40010 */ addiu $a0, $sp, 0x10
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/* 35BBBC E004E1EC AFBF0020 */ sw $ra, 0x20($sp)
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/* 35BBC0 E004E1F0 AFA00014 */ sw $zero, 0x14($sp)
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/* 35BBC4 E004E1F4 0C080120 */ jal func_E0200480
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/* 35BBC8 E004E1F8 AFA20010 */ sw $v0, 0x10($sp)
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/* 35BBCC E004E1FC 8C430000 */ lw $v1, ($v0)
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/* 35BBD0 E004E200 34630002 */ ori $v1, $v1, 2
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/* 35BBD4 E004E204 AC430000 */ sw $v1, ($v0)
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/* 35BBD8 E004E208 8FBF0020 */ lw $ra, 0x20($sp)
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/* 35BBDC E004E20C 03E00008 */ jr $ra
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/* 35BBE0 E004E210 27BD0028 */ addiu $sp, $sp, 0x28
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