papermario/ver/us/asm/nonmatchings/effects/effect_59/func_E0076808.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E0076808
/* 377878 E0076808 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 37787C E007680C 3C02E007 */ lui $v0, %hi(func_E007685C)
/* 377880 E0076810 2442685C */ addiu $v0, $v0, %lo(func_E007685C)
/* 377884 E0076814 AFA2001C */ sw $v0, 0x1c($sp)
/* 377888 E0076818 2402002D */ addiu $v0, $zero, 0x2d
/* 37788C E007681C AFA40018 */ sw $a0, 0x18($sp)
/* 377890 E0076820 27A40010 */ addiu $a0, $sp, 0x10
/* 377894 E0076824 AFBF0020 */ sw $ra, 0x20($sp)
/* 377898 E0076828 AFA00014 */ sw $zero, 0x14($sp)
/* 37789C E007682C 0C080120 */ jal func_E0200480
/* 3778A0 E0076830 AFA20010 */ sw $v0, 0x10($sp)
/* 3778A4 E0076834 8C430000 */ lw $v1, ($v0)
/* 3778A8 E0076838 34630002 */ ori $v1, $v1, 2
/* 3778AC E007683C AC430000 */ sw $v1, ($v0)
/* 3778B0 E0076840 8FBF0020 */ lw $ra, 0x20($sp)
/* 3778B4 E0076844 03E00008 */ jr $ra
/* 3778B8 E0076848 27BD0028 */ addiu $sp, $sp, 0x28