papermario/ver/us/asm/nonmatchings/effects/effect_87/func_E00AE4FC.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E00AE4FC
/* 3B284C E00AE4FC 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3B2850 E00AE500 3C02E00B */ lui $v0, %hi(func_E00AE54C)
/* 3B2854 E00AE504 2442E54C */ addiu $v0, $v0, %lo(func_E00AE54C)
/* 3B2858 E00AE508 AFA2001C */ sw $v0, 0x1c($sp)
/* 3B285C E00AE50C 2402000A */ addiu $v0, $zero, 0xa
/* 3B2860 E00AE510 AFA20014 */ sw $v0, 0x14($sp)
/* 3B2864 E00AE514 2402002D */ addiu $v0, $zero, 0x2d
/* 3B2868 E00AE518 AFA40018 */ sw $a0, 0x18($sp)
/* 3B286C E00AE51C 27A40010 */ addiu $a0, $sp, 0x10
/* 3B2870 E00AE520 AFBF0020 */ sw $ra, 0x20($sp)
/* 3B2874 E00AE524 0C080120 */ jal func_E0200480
/* 3B2878 E00AE528 AFA20010 */ sw $v0, 0x10($sp)
/* 3B287C E00AE52C 8C430000 */ lw $v1, ($v0)
/* 3B2880 E00AE530 34630002 */ ori $v1, $v1, 2
/* 3B2884 E00AE534 AC430000 */ sw $v1, ($v0)
/* 3B2888 E00AE538 8FBF0020 */ lw $ra, 0x20($sp)
/* 3B288C E00AE53C 03E00008 */ jr $ra
/* 3B2890 E00AE540 27BD0028 */ addiu $sp, $sp, 0x28