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73 lines
1.5 KiB
C
73 lines
1.5 KiB
C
#include "code_ebd0_len_6a0.h"
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void intro_logos_set_fade_alpha(s16 alpha) {
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GameStatus* gameStatus = GAME_STATUS;
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gameStatus->bootAlpha = alpha;
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}
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void intro_logos_set_fade_color(s16 color) {
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GameStatus* gameStatus = GAME_STATUS;
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gameStatus->bootRed = color;
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gameStatus->bootGreen = color;
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gameStatus->bootBlue = color;
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}
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s16 intro_logos_fade_in(s16 subtractAlpha) {
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GameStatus* gameStatus = GAME_STATUS;
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if (gameStatus->bootAlpha != 0) {
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gameStatus->bootAlpha -= subtractAlpha;
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if (gameStatus->bootAlpha << 16 < 0) {
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gameStatus->bootAlpha = 0;
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}
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} else {
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return 1;
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}
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return 0;
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}
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s16 intro_logos_fade_out(s16 addAlpha) {
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GameStatus* gameStatus = GAME_STATUS;
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if (gameStatus->bootAlpha != 0xFF) {
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gameStatus->bootAlpha += addAlpha;
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if ((gameStatus->bootAlpha > 0xFF)) {
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gameStatus->bootAlpha = 0xFF;
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}
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} else {
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return 1;
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}
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return 0;
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}
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void intro_logos_update_fade(void) {
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func_80137D88(0, GAME_STATUS->bootAlpha);
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func_80137E10(0, GAME_STATUS->bootBlue, GAME_STATUS->bootGreen, GAME_STATUS->bootRed);
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}
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void begin_state_battle(void) {
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D_800A0900 = 5;
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}
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INCLUDE_ASM(s32, "code_ebd0_len_6a0", step_battle);
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void func_80033B54(void) {
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func_8003E5B0();
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if (D_800A0900 < 0) {
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draw_main_battle_ui();
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}
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}
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void func_80033B88(void) {
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D_8009A650[0] |= 0x08;
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nuContRmbForceStop();
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D_800A0900 = 5;
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}
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INCLUDE_ASM(s32, "code_ebd0_len_6a0", func_80033BC0);
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void func_80033E64(void) {
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}
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