papermario/ver/us
JaThePlayer af6416de0e
Major Action Command Decomp (#365)
* Decomp jump and most of tidal wave action commands

* More action commands

* stop_leech.c fully decomped.

* flee.c decomped

* cleanup and function name convention fixes

* slight cleanup

* Move ActionCommand enum to enums.h, style changes

* Changed some numbers to decimal

* That one missing newline

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-17 03:31:45 +09:00
..
asm Major Action Command Decomp (#365) 2021-08-17 03:31:45 +09:00
build.cfg Add versioning (#187) 2021-02-22 18:21:23 +09:00
checksum.sha1 Add versioning (#187) 2021-02-22 18:21:23 +09:00
dead_syms.txt Decompile several dead and duplicated functions (#353) 2021-08-02 19:03:51 +01:00
effect_shims.yaml effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
effects.yaml Effect code generation (#338) 2021-07-21 23:46:58 +09:00
main_bss_syms.txt FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
splat.yaml Major Action Command Decomp (#365) 2021-08-17 03:31:45 +09:00
symbol_addrs.txt Major Action Command Decomp (#365) 2021-08-17 03:31:45 +09:00
undefined_funcs_auto.txt Tidying and msg.c work (#311) 2021-07-13 22:43:14 +09:00
undefined_syms_auto.txt FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
undefined_syms.txt FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00