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4bdb7280a7
* create dead.h and resolve #350 * Update variables.h * Update dead.h
1741 lines
48 KiB
C
1741 lines
48 KiB
C
#ifndef _ENUMS_H_
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#define _ENUMS_H_
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#include "ultra64.h"
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#include "types.h"
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enum StoryProgress {
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STORY_INTRO = -128,
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STORY_CH0_WAKE_UP,
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STORY_CH0_MET_INNKEEPER,
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STORY_UNUSED_FFFFFF83,
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STORY_CH0_MET_GOOMPA,
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STORY_CH0_GATE_CRUSHED,
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STORY_CH0_FELL_OFF_CLIFF,
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STORY_CH0_GOOMPA_JOINED_PARTY,
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STORY_CH0_LOOKING_FOR_HAMMER,
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STORY_CH0_FOUND_HAMMER,
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STORY_CH0_DEFEATED_JR_TROOPA,
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STORY_CH0_LEFT_THE_PLAYGROUND,
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STORY_UNUSED_FFFFFF8C,
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STORY_CH0_GOOMBARIO_JOINED_PARTY,
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STORY_CH0_SMASHED_GATE_BLOCK,
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STORY_CH0_DEFEATED_GOOMBA_BROS,
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STORY_CH0_DEFEATED_GOOMBA_KING,
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STORY_CH0_FOUND_GATEHOUSE_SWITCH,
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STORY_CH0_HIT_GATEHOUSE_SWITCH,
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STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN,
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STORY_CH0_KAMMY_RETURNED_TO_BOWSER,
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STORY_CH0_ARRIVED_AT_TOAD_TOWN,
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STORY_CH0_MET_STAR_SPIRITS,
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STORY_CH0_BEGAN_PEACH_MISSION,
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STORY_CH0_TWINK_GAVE_LUCKY_STAR,
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STORY_CH0_RETURNED_TO_TOAD_TOWN,
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STORY_CH1_SPOKE_WITH_MERLIN,
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STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS,
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STORY_CH1_MERLIN_REVEALED_KOOPA_BROS,
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STORY_CH1_KNOCKED_SWITCH_FROM_TREE,
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STORY_CH1_MADE_FIRST_BRIDGE,
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STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE,
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STORY_CH1_PROMISED_TO_HELP_KOOPER,
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STORY_CH1_FUZZY_THIEF_LEFT_TOWN,
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STORY_CH1_FUZZY_THIEF_RAN_AWAY,
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STORY_CH1_FUZZY_THIEF_HID_IN_TREE,
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STORY_CH1_KOOPER_JOINED_PARTY,
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STORY_CH1_MADE_SECOND_BRIDGE,
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STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS,
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STORY_CH1_SPOTTED_BY_KOOPA_BROS,
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STORY_CH1_KOOPA_BROS_HID_KEY,
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STORY_CH1_DEFEATED_BASEMENT_GUARD,
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STORY_CH1_LOWERED_FIRST_STAIRS,
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STORY_CH1_KOOPA_BROS_SET_TRAP,
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STORY_CH1_MARIO_ACTIVATED_TRAP,
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STORY_CH1_BOMBETTE_JOINED_PARTY,
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STORY_CH1_DEFEATED_DUNGEON_GUARDS,
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STORY_CH1_LOWERED_SECOND_STAIRS,
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STORY_CH1_RAISED_SUBMERGED_STAIRS,
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STORY_CH1_KOOPA_BROS_FIRING_BLASTERS,
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STORY_CH1_DEFEATED_KOOPA_BROS,
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STORY_CH1_STAR_SPIRIT_RESCUED,
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STORY_CH1_BEGAN_PEACH_MISSION,
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STORY_CH1_STAR_SPRIT_DEPARTED,
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STORY_CH1_DEFEATED_JR_TROOPA,
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STORY_CH1_RETURNED_TO_TOAD_TOWN,
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STORY_CH2_ARRIVED_AT_MT_RUGGED,
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STORY_CH2_SPOKE_WITH_PARAKARRY,
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STORY_CH2_PARAKARRY_JOINED_PARTY,
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STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT,
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STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST,
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STORY_CH2_SHADY_MOUSE_LEFT_SHOP,
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STORY_CH2_SPOKE_WITH_SHEEK,
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STORY_CH2_SHADY_MOUSE_ENTERED_SHOP,
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STORY_CH2_BOUGHT_SECRET_ITEMS,
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STORY_CH2_GOT_PULSE_STONE,
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STORY_CH2_UNCOVERED_DRY_DRY_RUINS,
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STORY_CH2_DRAINED_FIRST_SAND_ROOM,
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STORY_CH2_DRAINED_SECOND_SAND_ROOM,
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STORY_CH2_GOT_SUPER_HAMMER,
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STORY_CH2_DRAINED_THIRD_SAND_ROOM,
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STORY_CH2_SOLVED_ARTIFACT_PUZZLE,
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STORY_CH2_DEFEATED_TUTANKOOPA,
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STORY_CH2_STAR_SPIRIT_RESCUED,
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STORY_CH2_BEGAN_PEACH_MISSION,
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STORY_CH2_STAR_SPRIT_DEPARTED,
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STORY_UNUSED_FFFFFFCC,
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STORY_CH3_SAW_BOO_ENTER_FOREST,
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STORY_CH3_INVITED_TO_BOOS_MANSION,
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STORY_CH3_ALLOWED_INTO_FOREVER_FOREST,
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STORY_CH3_ARRIVED_AT_BOOS_MANSION,
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STORY_CH3_OPENED_BOOS_MANSION_GATE,
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STORY_CH3_ENTERED_BOOS_MANSION,
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STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE,
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STORY_CH3_GOT_RECORD,
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STORY_CH3_PLAYED_THE_RECORD,
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STORY_CH3_GOT_WEIGHT,
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STORY_CH3_WEIGHED_DOWN_CHANDELIER,
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STORY_CH3_GOT_SUPER_BOOTS,
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STORY_CH3_HIT_HUGE_BLUE_SWITCH,
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STORY_CH3_GOT_BOO_PORTRAIT,
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STORY_CH3_RESTORED_BOO_PORTRAIT,
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STORY_CH3_BOW_JOINED_PARTY,
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STORY_CH3_UNLOCKED_GUSTY_GULCH,
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STORY_CH3_ARRIVED_AT_GHOST_TOWN,
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STORY_CH3_SAW_TUBBA_EAT_BOO,
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STORY_CH3_ARRIVED_AT_TUBBAS_MANOR,
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STORY_UNUSED_FFFFFFE1,
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STORY_CH3_TUBBA_BEGAN_NAPPING,
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STORY_CH3_TUBBA_WOKE_UP,
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STORY_CH3_TUBBA_SMASHED_THE_BRIDGES,
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STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL,
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STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER,
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STORY_CH3_ESCAPED_TUBBAS_MANOR,
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STORY_CH3_UNLOCKED_WINDY_MILL,
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STORY_CH3_WENT_DOWN_THE_WELL,
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STORY_CH3_HEART_FLED_FIRST_TUNNEL,
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STORY_UNUSED_FFFFFFEB,
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STORY_UNUSED_FFFFFFEC,
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STORY_CH3_HEART_FLED_SECOND_TUNNEL,
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STORY_CH3_HEART_ESCAPED_WELL,
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STORY_CH3_HEART_ESCAPED_WINDY_MILL,
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STORY_CH3_DEFEATED_TUBBA_BLUBBA,
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STORY_CH3_STAR_SPIRIT_RESCUED,
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STORY_CH3_BEGAN_PEACH_MISSION,
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STORY_CH3_STAR_SPRIT_DEPARTED,
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STORY_CH4_FRYING_PAN_STOLEN,
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STORY_CH4_MET_WITH_TWINK,
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STORY_CH4_FOUND_HIDDEN_DOOR,
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STORY_CH4_ENTERED_THE_TOY_BOX,
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STORY_CH4_GOT_STOREROOM_KEY,
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STORY_CH4_RETURNED_STOREROOM_KEY,
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STORY_CH4_GOT_TOY_TRAIN,
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STORY_CH4_RETURNED_TOY_TRAIN,
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STORY_CH4_GOT_FRYING_PAN,
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STORY_CH4_GOT_TAYCE_TS_CAKE,
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STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY,
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STORY_CH4_PULLED_SWITCH_SWITCH,
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STORY_CH4_SOLVED_COLOR_PUZZLE,
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STORY_CH4_DEFEATED_LANTERN_GHOST,
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STORY_CH4_WATT_JOINED_PARTY,
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STORY_CH4_OPENED_GENERAL_GUY_ROOM,
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STORY_CH4_DEFEATED_GENERAL_GUY,
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STORY_CH4_STAR_SPIRIT_RESCUED,
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STORY_CH4_BEGAN_PEACH_MISSION,
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STORY_CH4_STAR_SPRIT_DEPARTED,
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STORY_CH5_WHALE_MOUTH_OPEN,
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STORY_CH5_ENTERED_WHALE,
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STORY_CH5_DEFEATED_FUZZIPEDE,
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STORY_CH5_REACHED_LAVA_LAVA_ISLAND,
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STORY_CH5_KOLORADO_ESCAPED_FUZZIES,
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STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS,
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STORY_CH5_YOSHI_CHILDREN_ARE_MISSING,
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STORY_CH5_SUSHIE_JOINED_PARTY,
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STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED,
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STORY_CH5_GOT_JADE_RAVEN,
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STORY_CH5_MOVED_RAVEN_STATUE,
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STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS,
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STORY_CH5_REACHED_RAFAELS_TREE,
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STORY_CH5_RAFAEL_LEFT_NEST,
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STORY_CH5_RAFAEL_MOVED_ROOT,
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STORY_CH5_RAFAEL_WAITING_FOR_MARIO,
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STORY_CH5_ZIP_LINE_READY,
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STORY_CH5_ENTERED_MT_LAVA_LAVA,
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STORY_CH5_KOLORADO_FELL_IN_LAVA,
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STORY_CH5_LAVA_STREAM_BLOCKED,
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STORY_CH5_GOT_ULTRA_HAMMER,
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STORY_CH5_SMASHED_ULTRA_BLOCK,
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STORY_CH5_KOLORADO_FELL_IN_PIT,
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STORY_CH5_KOLORADO_AT_DEAD_END,
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STORY_CH5_HIDDEN_PASSAGE_OPEN,
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STORY_CH5_KOLORADO_RAN_AHEAD,
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STORY_CH5_KOLORADO_IN_TREASURE_ROOM,
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STORY_CH5_DEFEATED_LAVA_PIRANHA,
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STORY_CH5_MT_LAVA_LAVA_ERUPTING,
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STORY_CH5_OPENED_ESCAPE_ROUTE,
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STORY_CH5_BEGAN_PEACH_MISSION,
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STORY_CH5_STAR_SPRIT_DEPARTED,
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STORY_CH5_TRADED_VASE_FOR_SEED,
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STORY_CH5_RETURNED_TO_TOAD_TOWN,
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STORY_CH6_FLOWER_GATE_OPEN,
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STORY_CH6_ARRIVED_AT_FLOWER_FIELDS,
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STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES,
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STORY_CH6_GOT_MAGICAL_BEAN,
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STORY_CH6_GOT_FERTILE_SOIL,
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STORY_CH6_GOT_CRYSTAL_BERRY,
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STORY_CH6_GOT_WATER_STONE,
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STORY_CH6_FILLED_SPRING_WITH_WATER,
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STORY_CH6_SPOKE_WITH_THE_SUN,
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STORY_CH6_LAKILESTER_JOINED_PARTY,
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STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS,
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STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE,
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STORY_CH6_WISTERWOOD_GAVE_HINT,
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STORY_CH6_GREW_MAGIC_BEANSTALK,
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STORY_CH6_DEFEATED_HUFF_N_PUFF,
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STORY_CH6_STAR_SPIRIT_RESCUED,
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STORY_CH6_BEGAN_PEACH_MISSION,
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STORY_CH6_STAR_SPRIT_DEPARTED,
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STORY_CH6_RETURNED_TO_TOAD_TOWN,
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STORY_CH7_INVITED_TO_STARBORN_VALLEY,
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STORY_CH7_ARRIVED_AT_SHIVER_CITY,
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STORY_CH7_MAYOR_MURDER_MYSTERY,
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STORY_CH7_SHATTERED_FROZEN_POND,
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STORY_CH7_SPOKE_WITH_HERRINGWAY,
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STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE,
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STORY_CH7_MAYOR_MURDER_SOLVED,
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STORY_CH7_DEFEATED_JR_TROOPA,
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STORY_CH7_DEFEATED_MONSTAR,
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STORY_CH7_ARRIVED_AT_STARBORN_VALLEY,
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STORY_CH7_MERLE_APOLOGIZED,
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STORY_CH7_GOT_SNOWMAN_SCARF,
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STORY_CH7_GOT_SNOWMAN_BUCKET,
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STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN,
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STORY_CH7_DEFEATED_FIRST_DUPLIGHOST,
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STORY_CH7_GOT_STAR_STONE,
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STORY_CH7_RAISED_FROZEN_STAIRS,
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STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE,
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STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS,
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STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS,
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STORY_CH7_DEFEATED_CLUBBAS,
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STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS,
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STORY_CH7_EXTENDED_PALACE_BRIDGE,
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STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE,
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STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE,
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STORY_CH7_DEFEATED_CRYSTAL_KING,
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STORY_CH7_STAR_SPIRIT_RESCUED,
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STORY_CH7_BEGAN_PEACH_MISSION,
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STORY_CH7_STAR_SPRIT_DEPARTED,
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STORY_CH8_OPENED_PATH_TO_STAR_WAY,
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STORY_CH8_REACHED_STAR_HAVEN,
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STORY_CH8_STAR_SHIP_ACTIVATED,
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STORY_UNUSED_5D,
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STORY_CH8_REACHED_BOWSERS_CASTLE,
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STORY_CH8_REACHED_PEACHS_CASTLE,
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STORY_EPILOGUE,
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};
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typedef UNK_TYPE EncounterTrigger;
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enum EncounterTriggers {
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ENCOUNTER_TRIGGER_NONE = 1,
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ENCOUNTER_TRIGGER_JUMP,
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ENCOUNTER_TRIGGER_SPIN,
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ENCOUNTER_TRIGGER_HAMMER,
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ENCOUNTER_TRIGGER_CONVERSATION,
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ENCOUNTER_TRIGGER_PARTNER,
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};
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typedef s32 SongID;
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enum SongIDs {
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SONG_TOAD_TOWN = 0,
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SONG_UNUSED_1,
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SONG_NORMAL_BATTLE,
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SONG_SPECIAL_BATTLE,
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SONG_JR_TROOPA_BATTLE,
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SONG_FINAL_BOWSER_BATTLE,
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SONG_UNUSED_6,
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SONG_GOOMBA_KING_BATTLE,
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SONG_KOOPA_BROS_BATTLE,
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SONG_FAKE_BOWSER_BATTLE,
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SONG_TUTANKOOPA_BATTLE,
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SONG_TUBBA_BLUBBA_BATTLE,
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SONG_GENERAL_GUY_BATTLE,
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SONG_LAVA_PIRANHA_BATTLE,
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SONG_HUFF_N_PUFF_BATTLE,
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SONG_CRYSTAL_KING_BATTLE,
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SONG_GOOMBA_VILLAGE,
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SONG_PLEASANT_PATH,
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SONG_FUZZY_ATTACK,
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SONG_KOOPA_VILLAGE,
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SONG_KOOPA_FORTRESS,
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SONG_DRY_DRY_OUTPOST,
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SONG_MT_RUGGED,
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SONG_DRY_DRY_DESERT,
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SONG_DRY_DRY_RUINS,
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SONG_RUINS_BASEMENT,
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SONG_FOREVER_FOREST,
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SONG_BOOS_MANSION,
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SONG_CHEERFUL_BOOS_MANSION,
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SONG_GUSTY_GULCH,
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SONG_TUBBAS_MANOR,
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SONG_TUBBA_ESCAPE,
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SONG_SHY_GUY_TOYBOX,
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SONG_TOYBOX_TRAIN,
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SONG_CREEPY_TOYBOX,
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SONG_UNUSED_35,
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SONG_JADE_JUNGLE,
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SONG_DEEP_JUNGLE,
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SONG_YOSHIS_VILLAGE,
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SONG_YOSHIS_PANIC,
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SONG_RAPHAEL_RAVEN,
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SONG_MT_LAVALAVA,
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SONG_VOLCANO_ESCAPE,
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SONG_STAR_WAY_OPENS,
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SONG_MASTER_BATTLE,
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SONG_RADIO_ISLAND_SOUNDS,
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SONG_RADIO_HOT_HITS,
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SONG_RADIO_GOLDEN_OLDIES,
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SONG_FLOWER_FIELDS_CLOUDY,
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SONG_FLOWER_FIELDS_SUNNY,
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SONG_CLOUDY_CLIMB,
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SONG_PUFF_PUFF_MACHINE,
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SONG_SUN_TOWER_CLOUDY,
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SONG_SUN_TOWER_SUNNY,
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SONG_UNUSED_54,
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SONG_CRYSTAL_PALACE,
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SONG_SHIVER_CITY,
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SONG_PENGUIN_MYSTERY,
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SONG_SHIVER_SNOWFIELD,
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SONG_SHIVER_MOUNTAIN,
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SONG_STARBORN_VALLEY,
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SONG_MERLAR_THEME,
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SONG_MAIL_CALL,
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SONG_PEACHS_CASTLE_PARTY,
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SONG_CHAPTER_END,
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SONG_CHAPTER_START,
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SONG_ITEM_UPGRADE,
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SONG_UNUSED_67,
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SONG_PHONOGRAPH_MUSIC,
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SONG_TUTANKOOPA_THEME,
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SONG_KAMMY_KOOPA_THEME,
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SONG_JR_TROOPA_THEME,
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SONG_BULLET_BILL_ASSAULT,
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SONG_MONTY_MOLE_ASSAULT,
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SONG_SHY_GUY_INVASION,
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SONG_TOAD_TOWN_TUNNELS,
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SONG_WHALE_THEME,
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SONG_FOREVER_FOREST_WARNING,
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SONG_YOSHI_KIDS_FOUND,
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SONG_UNUSED_FANFARE,
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SONG_GOOMBA_KING_THEME,
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SONG_KOOPA_BROS_INTERLUDE,
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SONG_KOOPA_BROS_THEME,
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SONG_TUTANKOOPA_WARNING,
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SONG_TUTANKOOPA_REVEALED,
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SONG_TUBBA_BLUBBA_THEME,
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SONG_GENERAL_GUY_THEME,
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SONG_LAVA_PIRANHA_THEME,
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SONG_HUFF_N_PUFF_THEME,
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SONG_CRYSTAL_KING_THEME,
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SONG_BLOOPER_THEME,
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SONG_MINIBOSS_BATTLE,
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SONG_MONSTAR_THEME,
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SONG_CLUB64,
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SONG_UNUSED_OPENING,
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SONG_BOWSERS_CASTLE_FALLS,
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SONG_STAR_HAVEN,
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SONG_SHOOTING_STAR_SUMMIT,
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SONG_STARSHIP_THEME,
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SONG_STAR_SANCTUARY,
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SONG_BOWSERS_CASTLE,
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SONG_BOWSERS_CASTLE_CAVES,
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SONG_BOWSER_THEME,
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SONG_BOWSER_BATTLE,
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SONG_PEACH_WISHES,
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SONG_FILE_SELECT,
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SONG_MAIN_THEME,
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SONG_BOWSER_ATTACKS,
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SONG_MARIO_FALLS,
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SONG_PEACH_APPEARS,
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SONG_THE_END,
|
|
SONG_RECOVERED_STAR_ROD,
|
|
SONG_TWINK_THEME,
|
|
SONG_STIRRING_CAKE,
|
|
SONG_GOURMET_GUY_FREAKOUT,
|
|
SONG_PRISONER_PEACH_THEME,
|
|
SONG_PEACH_MISSION,
|
|
SONG_PEACH_SNEAKING,
|
|
SONG_PEACH_CAUGHT,
|
|
SONG_PEACH_QUIZ_INTRO,
|
|
SONG_STAR_SPIRIT_THEME,
|
|
SONG_PENGUIN_WHODUNIT,
|
|
SONG_PENGUIN_WAKES_UP,
|
|
SONG_MAGIC_BEANSTALK,
|
|
SONG_MERLEE_SPELL,
|
|
SONG_LAKILESTER_THEME,
|
|
SONG_GOOMBA_BROS_RETREAT,
|
|
SONG_SUNSHINE_RETURNS,
|
|
SONG_RIDING_THE_RAILS,
|
|
SONG_RIDING_THE_WHALE,
|
|
SONG_NEW_PARTNER,
|
|
SONG_DRY_DRY_RUINS_APPEAR,
|
|
SONG_CANDY_CANES,
|
|
SONG_PLAYROOM,
|
|
SONG_MOUSTAFA_THEME,
|
|
SONG_GAME_OVER,
|
|
SONG_TAKING_REST,
|
|
SONG_FLOWER_N_P_C_THEME,
|
|
SONG_FLOWER_GATE_APPEARS,
|
|
SONG_BATTLE_END,
|
|
SONG_POP_DIVA_SONG,
|
|
SONG_BOO_MINIGAME,
|
|
SONG_LEVEL_UP,
|
|
SONG_UNUSED_143,
|
|
SONG_PARADE_DAY,
|
|
SONG_PARADE_NIGHT,
|
|
SONG_UNUSED_146,
|
|
SONG_UNUSED_147,
|
|
SONG_MARIO_BROS_HOUSE,
|
|
SONG_INTRO_STORY,
|
|
SONG_NEW_PARTNER_J_P,
|
|
};
|
|
|
|
typedef UNK_TYPE Ability;
|
|
enum Abilities {
|
|
ABILITY_DODGE_MASTER,
|
|
ABILITY_UNUSED,
|
|
ABILITY_SPIKE_SHIELD,
|
|
ABILITY_FIRST_ATTACK,
|
|
ABILITY_HP_PLUS,
|
|
ABILITY_DOUBLE_DIP,
|
|
ABILITY_MYSTERY_SCROLL,
|
|
ABILITY_FIRE_SHIELD,
|
|
ABILITY_PRETTY_LUCKY,
|
|
ABILITY_HP_DRAIN,
|
|
ABILITY_ALL_OR_NOTHING,
|
|
ABILITY_SLOW_GO,
|
|
ABILITY_FP_PLUS,
|
|
ABILITY_ICE_POWER,
|
|
ABILITY_FEELING_FINE,
|
|
ABILITY_ATTACK_F_X,
|
|
ABILITY_MONEY_MONEY,
|
|
ABILITY_CHILL_OUT,
|
|
ABILITY_HAPPY_HEART,
|
|
ABILITY_ZAP_TAP,
|
|
ABILITY_MEGA_RUSH,
|
|
ABILITY_BERSERKER,
|
|
ABILITY_RIGHT_ON,
|
|
ABILITY_RUNAWAY_PAY,
|
|
ABILITY_FLOWER_SAVER,
|
|
ABILITY_PAY_OFF,
|
|
ABILITY_QUICK_CHANGE,
|
|
ABILITY_DEFEND_PLUS,
|
|
ABILITY_POWER_PLUS,
|
|
ABILITY_REFUND,
|
|
ABILITY_POWER_RUSH,
|
|
ABILITY_CRAZY_HEART,
|
|
ABILITY_LAST_STAND,
|
|
ABILITY_CLOSE_CALL,
|
|
ABILITY_P_UP_D_DOWN,
|
|
ABILITY_LUCKY_DAY,
|
|
ABILITY_MEGA_HP_DRAIN,
|
|
ABILITY_P_DOWN_D_UP,
|
|
ABILITY_FLOWER_FANATIC,
|
|
ABILITY_SPEEDY_SPIN,
|
|
ABILITY_SPIN_ATTACK,
|
|
ABILITY_I_SPY,
|
|
ABILITY_BUMP_ATTACK,
|
|
ABILITY_HEART_FINDER,
|
|
ABILITY_FLOWER_FINDER,
|
|
ABILITY_DIZZY_ATTACK,
|
|
ABILITY_FINAL_GOOMPA,
|
|
ABILITY_FINAL_BOMBOMB,
|
|
ABILITY_DEEP_FOCUS,
|
|
ABILITY_SUPER_FOCUS,
|
|
ABILITY_KAIDEN,
|
|
ABILITY_DAMAGE_DODGE,
|
|
ABILITY_HAPPY_FLOWER,
|
|
ABILITY_GROUP_FOCUS,
|
|
ABILITY_PEEKABOO,
|
|
ABILITY_HEALTHY_HEALTHY,
|
|
};
|
|
|
|
typedef UNK_TYPE Emote;
|
|
enum Emotes {
|
|
EMOTE_EXCLAMATION,
|
|
EMOTE_SHOCK,
|
|
EMOTE_QUESTION,
|
|
EMOTE_FRUSTRATION,
|
|
EMOTE_ELLIPSIS,
|
|
EMOTE_INVALID,
|
|
};
|
|
|
|
typedef UNK_TYPE Easing;
|
|
enum Easings {
|
|
EASING_LINEAR,
|
|
EASING_QUADRATIC_IN,
|
|
EASING_CUBIC_IN,
|
|
EASING_QUARTIC_IN,
|
|
EASING_QUADRATIC_OUT,
|
|
EASING_CUBIC_OUT,
|
|
EASING_QUARTIC_OUT,
|
|
EASING_COS_SLOW_OVERSHOOT,
|
|
EASING_COS_FAST_OVERSHOOT,
|
|
EASING_COS_BOUNCE,
|
|
EASING_COS_IN_OUT,
|
|
EASING_SIN_OUT,
|
|
EASING_COS_IN,
|
|
};
|
|
|
|
typedef UNK_TYPE SoundID;
|
|
enum SoundIDs {
|
|
SOUND_UNKNOWN_0,
|
|
SOUND_UNKNOWN_D = 13,
|
|
SOUND_UNKNOWN_E = 14,
|
|
SOUND_UNKNOWN_43 = 67,
|
|
SOUND_JR_TROOPA_SPLASH = 69,
|
|
SOUND_JR_TROOPA_SWIM,
|
|
SOUND_BOO_SPOOK,
|
|
SOUND_UNKNOWN_B4 = 180,
|
|
SOUND_BOO_VANISH = 193,
|
|
SOUND_BOO_APPEAR = 195,
|
|
SOUND_MENU_OPEN = 197,
|
|
SOUND_MENU_CLOSE,
|
|
SOUND_MENU_CHANGE_SELECTION,
|
|
SOUND_MENU_CHANGE_TAB,
|
|
SOUND_MENU_NEXT,
|
|
SOUND_MENU_BACK,
|
|
SOUND_E1 = 225,
|
|
SOUND_E2,
|
|
SOUND_E3,
|
|
SOUND_E9 = 233,
|
|
SOUND_EA,
|
|
SOUND_FREEZE,
|
|
SOUND_10C = 268,
|
|
SOUND_10D,
|
|
SOUND_STEP1 = 321,
|
|
SOUND_STEP2,
|
|
SOUND_TORNADO_JUMP = 327,
|
|
SOUND_SOFT_LAND,
|
|
SOUND_LAND = 331,
|
|
SOUND_HIT_BLOCK = 334,
|
|
SOUND_SEARCH_BUSH = 339,
|
|
SOUND_UNKNOWN_162 = 354,
|
|
SOUND_SMASH_GOOMNUT_TREE = 357,
|
|
SOUND_BASIC_DOOR_OPEN = 449,
|
|
SOUND_BASIC_DOOR_CLOSE,
|
|
SOUND_METAL_DOOR_OPEN,
|
|
SOUND_METAL_DOOR_CLOSE,
|
|
SOUND_LARGE_DOOR_OPEN,
|
|
SOUND_LARGE_DOOR_CLOSE,
|
|
SOUND_CREAKY_DOOR_OPEN,
|
|
SOUND_CREAKY_DOOR_CLOSE,
|
|
SOUND_METAL_GATE_OPEN,
|
|
SOUND_METAL_GATE_CLOSE,
|
|
SOUND_UNKNOWN_246 = 582,
|
|
SOUND_UNKNOWN_259 = 601,
|
|
SOUND_UNKNOWN_25A,
|
|
SOUND_UNKNOWN_25C = 604,
|
|
SOUND_UNKNOWN_25D,
|
|
SOUND_UNKNOWN_262 = 610,
|
|
SOUND_UNKNOWN_282 = 642,
|
|
SOUND_BOW_SPOOK = 657,
|
|
SOUND_UNUSED_2C1 = 705,
|
|
SOUND_SMOKE_BURST = 717,
|
|
SOUND_DAYZEE_SONG = 727,
|
|
SOUND_POWER_UP,
|
|
SOUND_UNKNOWN_2F1 = 753,
|
|
SOUND_UNKNOWN_2F7 = 759,
|
|
SOUND_CLOSE_SHELL = 767,
|
|
SOUND_SHY_GUY_SCREAMS1 = 780,
|
|
SOUND_SHY_GUY_SCREAMS2,
|
|
SOUND_SHY_GUY_SCREAMS3,
|
|
SOUND_TOY_TANK_MOVE1,
|
|
SOUND_TOY_TANK_MOVE2,
|
|
SOUND_UNKNOWN_315 = 789,
|
|
SOUND_MOLE_SURFACE = 801,
|
|
SOUND_MOLE_DIG,
|
|
SOUND_MOLE_POP,
|
|
SOUND_UNKNOWN_32E = 814,
|
|
SOUND_UNKNOWN_361 = 865,
|
|
SOUND_UNKNOWN_362,
|
|
SOUND_UNKNOWN_363,
|
|
SOUND_UNKNOWN_364,
|
|
SOUND_UNKNOWN_365,
|
|
SOUND_UNKNOWN_366,
|
|
SOUND_UNKNOWN_367,
|
|
SOUND_UNKNOWN_368,
|
|
SOUND_UNKNOWN_369,
|
|
SOUND_UNKNOWN_375 = 885,
|
|
SOUND_UNKNOWN_376,
|
|
SOUND_UNKNOWN_377,
|
|
SOUND_UNKNOWN_379 = 889,
|
|
SOUND_37A = 890,
|
|
SOUND_37B,
|
|
SOUND_GENERAL_WHISTLE = 917,
|
|
SOUND_OPEN_SHELL = 980,
|
|
SOUND_JUMP_3E2 = 994,
|
|
SOUND_MISS_JUMP,
|
|
SOUND_DEATH = 997,
|
|
SOUND_BIG_POWER_UP,
|
|
SOUND_MOLE_THROW = 1000,
|
|
SOUND_UNKNOWN_3F3 = 1011,
|
|
SOUND_THROW = 1018,
|
|
SOUND_UNKNOWN_2003 = 8195,
|
|
SOUND_UNKNOWN_200D = 8205,
|
|
SOUND_BOW_VANISH,
|
|
SOUND_BOW_APPEAR,
|
|
SOUND_UNKNOWN_2010,
|
|
SOUND_CANNON1 = 8214,
|
|
SOUND_CANNON2,
|
|
SOUND_CANNON3,
|
|
SOUND_UNKNOWN_202C = 8236,
|
|
SOUND_UNKNOWN_202D,
|
|
SOUND_UNKNOWN_202E,
|
|
SOUND_UNKNOWN_202F,
|
|
SOUND_UNKNOWN_2030,
|
|
SOUND_INFLICT_SLEEP,
|
|
SOUND_INFLICT_STATUS, //< Stop, poison, paralyze
|
|
SOUND_UNKNOWN_2038 = 8248,
|
|
SOUND_UNKNOWN_2039,
|
|
SOUND_BOMB_BLAST = 8310,
|
|
SOUND_JUMP_2081 = 8321,
|
|
SOUND_JUMP_8BIT_MARIO = 8322,
|
|
SOUND_UNKNOWN_208C = 8332,
|
|
SOUND_UNKNOWN_208D,
|
|
SOUND_UNKNOWN_208E,
|
|
SOUND_UNKNOWN_208F,
|
|
SOUND_UNKNOWN_2095 = 8341,
|
|
SOUND_SPELL_CAST1 = 8404,
|
|
SOUND_SPELL_CAST2,
|
|
SOUND_SPELL_CAST3,
|
|
SOUND_SPELL_CAST4,
|
|
SOUND_SPELL_CAST5,
|
|
SOUND_UNKNOWN_20F6 = 8438,
|
|
SOUND_UNKNOWN_2106 = 8454,
|
|
};
|
|
|
|
enum Cams {
|
|
CAM_DEFAULT,
|
|
CAM_BATTLE,
|
|
CAM_TATTLE,
|
|
CAM_CAM3,
|
|
};
|
|
|
|
#define LOOKUP_ITEM(itemID) gItemTable[itemID & ~0xF0000]
|
|
|
|
typedef s16 ItemID;
|
|
enum ItemIDs {
|
|
ITEM_NONE,
|
|
ITEM_JUMP,
|
|
ITEM_SPIN_JUMP,
|
|
ITEM_TORNADO_JUMP,
|
|
ITEM_HAMMER,
|
|
ITEM_SUPER_HAMMER,
|
|
ITEM_ULTRA_HAMMER,
|
|
ITEM_LUCKY_STAR,
|
|
ITEM_MAP,
|
|
ITEM_BIG_MAP,
|
|
ITEM_FIRST_DEGREE_CARD,
|
|
ITEM_SECOND_DEGREE_CARD,
|
|
ITEM_THIRD_DEGREE_CARD,
|
|
ITEM_FOURTH_DEGREE_CARD,
|
|
ITEM_DIPLOMA,
|
|
ITEM_ULTRA_STONE,
|
|
ITEM_FORTRESS_KEY,
|
|
ITEM_RUINS_KEY,
|
|
ITEM_PULSE_STONE,
|
|
ITEM_CASTLE_KEY1,
|
|
ITEM_PALACE_KEY,
|
|
ITEM_LUNAR_STONE,
|
|
ITEM_PYRAMID_STONE,
|
|
ITEM_DIAMOND_STONE,
|
|
ITEM_GOLDEN_VASE,
|
|
ITEM_KOOPERS_SHELL,
|
|
ITEM_CASTLE_KEY2,
|
|
ITEM_FOREST_PASS,
|
|
ITEM_WEIGHT,
|
|
ITEM_BOOS_PORTRAIT,
|
|
ITEM_CRYSTAL_BERRY,
|
|
ITEM_MYSTICAL_KEY,
|
|
ITEM_STOREROOM_KEY,
|
|
ITEM_TOY_TRAIN,
|
|
ITEM_RECORD,
|
|
ITEM_FRYING_PAN,
|
|
ITEM_DICTIONARY,
|
|
ITEM_MYSTERY_NOTE,
|
|
ITEM_SUSPICIOUS_NOTE,
|
|
ITEM_CRYSTAL_BALL,
|
|
ITEM_SCREWDRIVER,
|
|
ITEM_COOKBOOK,
|
|
ITEM_JADE_RAVEN,
|
|
ITEM_MAGICAL_SEED1,
|
|
ITEM_MAGICAL_SEED2,
|
|
ITEM_MAGICAL_SEED3,
|
|
ITEM_MAGICAL_SEED4,
|
|
ITEM_TOAD_DOLL,
|
|
ITEM_CALCULATOR,
|
|
ITEM_BUCKET,
|
|
ITEM_SCARF,
|
|
ITEM_RED_KEY,
|
|
ITEM_BLUE_KEY,
|
|
ITEM_LETTER01 = 54,
|
|
ITEM_LETTER02,
|
|
ITEM_LETTER03,
|
|
ITEM_LETTER04,
|
|
ITEM_LETTER05,
|
|
ITEM_LETTER06,
|
|
ITEM_LETTER07,
|
|
ITEM_LETTER08,
|
|
ITEM_LETTER09,
|
|
ITEM_LETTER10 = 64,
|
|
ITEM_LETTER11,
|
|
ITEM_LETTER12 = 69,
|
|
ITEM_LETTER13,
|
|
ITEM_LETTER14,
|
|
ITEM_LETTER15,
|
|
ITEM_LETTER16,
|
|
ITEM_LETTER17,
|
|
ITEM_LETTER18,
|
|
ITEM_LETTER19,
|
|
ITEM_LETTER20 = 78,
|
|
ITEM_LETTER21,
|
|
ITEM_LETTER22,
|
|
ITEM_LETTER23,
|
|
ITEM_LETTER24,
|
|
ITEM_ARTIFACT,
|
|
ITEM_LETTER25,
|
|
ITEM_DOLLY = 86,
|
|
ITEM_WATER_STONE,
|
|
ITEM_MAGICAL_BEAN,
|
|
ITEM_FERTILE_SOIL,
|
|
ITEM_MIRACLE_WATER,
|
|
ITEM_VOLCANO_VASE,
|
|
ITEM_TAPE,
|
|
ITEM_SUGAR,
|
|
ITEM_SALT,
|
|
ITEM_EGG1,
|
|
ITEM_CREAM,
|
|
ITEM_STRAWBERRY,
|
|
ITEM_BUTTER,
|
|
ITEM_CLEANSER,
|
|
ITEM_WATER,
|
|
ITEM_FLOUR,
|
|
ITEM_MILK,
|
|
ITEM_LYRICS,
|
|
ITEM_MELODY,
|
|
ITEM_MAILBAG,
|
|
ITEM_CASTLE_KEY3,
|
|
ITEM_ODD_KEY,
|
|
ITEM_STAR_STONE,
|
|
ITEM_SNEAKY_PARASOL,
|
|
ITEM_KOOPA_LEGENDS,
|
|
ITEM_AUTOGRAPH1,
|
|
ITEM_EMPTY_WALLET,
|
|
ITEM_AUTOGRAPH2,
|
|
ITEM_KOOPA_SHELL,
|
|
ITEM_OLD_PHOTO,
|
|
ITEM_GLASSES,
|
|
ITEM_PHOTOGRAPH,
|
|
ITEM_PACKAGE,
|
|
ITEM_RED_JAR,
|
|
ITEM_CASTLE_KEY4,
|
|
ITEM_WAREHOUSE_KEY,
|
|
ITEM_PRISON_KEY1,
|
|
ITEM_SILVER_CREDIT,
|
|
ITEM_GOLD_CREDIT,
|
|
ITEM_PRISON_KEY2,
|
|
ITEM_PRISON_KEY3,
|
|
ITEM_PRISON_KEY4,
|
|
ITEM_FIRE_FLOWER,
|
|
ITEM_SNOWMAN_DOLL,
|
|
ITEM_THUNDER_RAGE,
|
|
ITEM_SHOOTING_STAR,
|
|
ITEM_THUNDER_BOLT,
|
|
ITEM_PEBBLE,
|
|
ITEM_DUSTY_HAMMER,
|
|
ITEM_INSECTICIDE_HERB,
|
|
ITEM_STONE_CAP,
|
|
ITEM_TASTY_TONIC,
|
|
ITEM_MUSHROOM,
|
|
ITEM_VOLT_SHROOM,
|
|
ITEM_SUPER_SHROOM,
|
|
ITEM_DRIED_SHROOM,
|
|
ITEM_ULTRA_SHROOM,
|
|
ITEM_SLEEPY_SHEEP,
|
|
ITEM_P_O_W_BLOCK,
|
|
ITEM_HUSTLE_DRINK,
|
|
ITEM_STOP_WATCH,
|
|
ITEM_WHACKAS_BUMP,
|
|
ITEM_APPLE,
|
|
ITEM_LIFE_SHROOM,
|
|
ITEM_MYSTERY,
|
|
ITEM_REPEL_GEL,
|
|
ITEM_FRIGHT_JAR,
|
|
ITEM_PLEASE_COME_BACK,
|
|
ITEM_DIZZY_DIAL,
|
|
ITEM_SUPER_SODA,
|
|
ITEM_LEMON,
|
|
ITEM_LIME,
|
|
ITEM_BLUE_BERRY,
|
|
ITEM_RED_BERRY,
|
|
ITEM_YELLOW_BERRY,
|
|
ITEM_BUBBLE_BERRY,
|
|
ITEM_JAMMIN_JELLY,
|
|
ITEM_MAPLE_SYRUP,
|
|
ITEM_HONEY_SYRUP,
|
|
ITEM_GOOMNUT,
|
|
ITEM_KOOPA_LEAF,
|
|
ITEM_DRIED_PASTA,
|
|
ITEM_DRIED_FRUIT,
|
|
ITEM_STRANGE_LEAF,
|
|
ITEM_CAKE_MIX,
|
|
ITEM_EGG2,
|
|
ITEM_COCONUT,
|
|
ITEM_MELON,
|
|
ITEM_STINKY_HERB,
|
|
ITEM_ICED_POTATO,
|
|
ITEM_SPICY_SOUP,
|
|
ITEM_APPLE_PIE,
|
|
ITEM_HONEY_ULTRA,
|
|
ITEM_MAPLE_ULTRA,
|
|
ITEM_JELLY_ULTRA,
|
|
ITEM_KOOPASTA,
|
|
ITEM_FRIED_SHROOM,
|
|
ITEM_SHROOM_CAKE,
|
|
ITEM_SHROOM_STEAK,
|
|
ITEM_HOT_SHROOM,
|
|
ITEM_SWEET_SHROOM,
|
|
ITEM_YUMMY_MEAL,
|
|
ITEM_HEALTHY_JUICE,
|
|
ITEM_BLAND_MEAL,
|
|
ITEM_DELUXE_FEAST,
|
|
ITEM_SPECIAL_SHAKE,
|
|
ITEM_BIG_COOKIE,
|
|
ITEM_CAKE,
|
|
ITEM_MISTAKE,
|
|
ITEM_KOOPA_TEA,
|
|
ITEM_HONEY_SUPER,
|
|
ITEM_MAPLE_SUPER,
|
|
ITEM_JELLY_SUPER,
|
|
ITEM_SPAGHETTI,
|
|
ITEM_EGG_MISSILE,
|
|
ITEM_FRIED_EGG,
|
|
ITEM_HONEY_SHROOM,
|
|
ITEM_HONEY_CANDY,
|
|
ITEM_ELECTRO_POP,
|
|
ITEM_FIRE_POP,
|
|
ITEM_LIME_CANDY,
|
|
ITEM_COCO_POP,
|
|
ITEM_LEMON_CANDY,
|
|
ITEM_JELLY_POP,
|
|
ITEM_STRANGE_CAKE,
|
|
ITEM_KOOKY_COOKIE,
|
|
ITEM_FROZEN_FRIES,
|
|
ITEM_POTATO_SALAD,
|
|
ITEM_NUTTY_CAKE,
|
|
ITEM_MAPLE_SHROOM,
|
|
ITEM_BOILED_EGG,
|
|
ITEM_YOSHI_COOKIE,
|
|
ITEM_JELLY_SHROOM1,
|
|
ITEM_JELLY_SHROOM2,
|
|
ITEM_JELLY_SHROOM3,
|
|
ITEM_JELLY_SHROOM4,
|
|
ITEM_JELLY_SHROOM5,
|
|
ITEM_JELLY_SHROOM6,
|
|
ITEM_SPIN_SMASH,
|
|
ITEM_MULTIBOUNCE,
|
|
ITEM_POWER_PLUS_A,
|
|
ITEM_DODGE_MASTER,
|
|
ITEM_POWER_BOUNCE,
|
|
ITEM_SPIKE_SHIELD,
|
|
ITEM_FIRST_ATTACK,
|
|
ITEM_HP_PLUS_A,
|
|
ITEM_QUAKE_HAMMER,
|
|
ITEM_DOUBLE_DIP,
|
|
ITEM_MYSTERY_SCROLL,
|
|
ITEM_SLEEP_STOMP,
|
|
ITEM_FIRE_SHIELD,
|
|
ITEM_QUICK_CHANGE,
|
|
ITEM_D_DOWN_POUND,
|
|
ITEM_DIZZY_STOMP,
|
|
ITEM_SMASH_CHARGE0,
|
|
ITEM_PRETTY_LUCKY,
|
|
ITEM_FEELING_FINE,
|
|
ITEM_ATTACK_F_X_A,
|
|
ITEM_ALLOR_NOTHING,
|
|
ITEM_HP_DRAIN,
|
|
ITEM_JUMP_CHARGE0,
|
|
ITEM_SLOW_GO,
|
|
ITEM_FP_PLUS_A,
|
|
ITEM_MEGA_RUSH,
|
|
ITEM_ICE_POWER,
|
|
ITEM_DEFEND_PLUS_A,
|
|
ITEM_PAY_OFF,
|
|
ITEM_MONEY_MONEY,
|
|
ITEM_CHILL_OUT,
|
|
ITEM_HAPPY_HEART_A,
|
|
ITEM_ZAP_TAP,
|
|
ITEM_BERSERKER,
|
|
ITEM_RIGHT_ON,
|
|
ITEM_RUNAWAY_PAY,
|
|
ITEM_REFUND,
|
|
ITEM_FLOWER_SAVER_A,
|
|
ITEM_TRIPLE_DIP,
|
|
ITEM_HAMMER_THROW,
|
|
ITEM_MEGA_QUAKE,
|
|
ITEM_SMASH_CHARGE,
|
|
ITEM_JUMP_CHARGE,
|
|
ITEM_S_SMASH_CHG,
|
|
ITEM_S_JUMP_CHG,
|
|
ITEM_POWER_RUSH,
|
|
ITEM_AUTO_JUMP,
|
|
ITEM_AUTO_SMASH,
|
|
ITEM_CRAZY_HEART,
|
|
ITEM_LAST_STAND,
|
|
ITEM_CLOSE_CALL,
|
|
ITEM_P_UP_D_DOWN,
|
|
ITEM_LUCKY_DAY,
|
|
ITEM_MEGA_HP_DRAIN,
|
|
ITEM_P_DOWN_D_UP,
|
|
ITEM_POWER_QUAKE,
|
|
ITEM_AUTO_MULTIBOUNCE,
|
|
ITEM_FLOWER_FANATIC,
|
|
ITEM_HEART_FINDER,
|
|
ITEM_FLOWER_FINDER,
|
|
ITEM_SPIN_ATTACK,
|
|
ITEM_DIZZY_ATTACK,
|
|
ITEM_I_SPY,
|
|
ITEM_SPEEDY_SPIN,
|
|
ITEM_BUMP_ATTACK,
|
|
ITEM_POWER_JUMP,
|
|
ITEM_SUPER_JUMP,
|
|
ITEM_MEGA_JUMP,
|
|
ITEM_POWER_SMASH1,
|
|
ITEM_SUPER_SMASH,
|
|
ITEM_MEGA_SMASH,
|
|
ITEM_POWER_SMASH2,
|
|
ITEM_POWER_SMASH3,
|
|
ITEM_DEEP_FOCUS1,
|
|
ITEM_SUPER_FOCUS,
|
|
ITEM_SHRINK_SMASH,
|
|
ITEM_SHELL_CRACK,
|
|
ITEM_KAIDEN,
|
|
ITEM_D_DOWN_JUMP,
|
|
ITEM_SHRINK_STOMP,
|
|
ITEM_DAMAGE_DODGE_A,
|
|
ITEM_EARTHQUAKE_JUMP,
|
|
ITEM_DEEP_FOCUS2,
|
|
ITEM_DEEP_FOCUS3,
|
|
ITEM_HP_PLUS_B,
|
|
ITEM_FP_PLUS_B,
|
|
ITEM_HAPPY_HEART_B,
|
|
ITEM_HAPPY_HEART_X,
|
|
ITEM_FLOWER_SAVER_B,
|
|
ITEM_FLOWER_SAVER_X,
|
|
ITEM_DAMAGE_DODGE_B,
|
|
ITEM_DAMAGE_DODGE_X,
|
|
ITEM_POWER_PLUS_B,
|
|
ITEM_POWER_PLUS_X,
|
|
ITEM_DEFEND_PLUS_X,
|
|
ITEM_DEFEND_PLUS_Y,
|
|
ITEM_HAPPY_FLOWER_A,
|
|
ITEM_HAPPY_FLOWER_B,
|
|
ITEM_HAPPY_FLOWER_X,
|
|
ITEM_GROUP_FOCUS,
|
|
ITEM_PEEKABOO,
|
|
ITEM_ATTACK_F_X_D,
|
|
ITEM_ATTACK_F_X_B,
|
|
ITEM_ATTACK_F_X_E,
|
|
ITEM_ATTACK_F_X_C,
|
|
ITEM_ATTACK_F_X_F,
|
|
ITEM_HP_PLUS_C,
|
|
ITEM_HP_PLUS_X,
|
|
ITEM_HP_PLUS_Y,
|
|
ITEM_FP_PLUS_C,
|
|
ITEM_FP_PLUS_X,
|
|
ITEM_FP_PLUS_Y,
|
|
ITEM_HEALTHY_HEALTHY,
|
|
ITEM_ATTACK_F_X_F2,
|
|
ITEM_ATTACK_F_X_F3,
|
|
ITEM_ATTACK_F_X_F4,
|
|
ITEM_ATTACK_F_X_F5,
|
|
ITEM_PARTNER_ATTACK,
|
|
ITEM_HEART,
|
|
ITEM_COIN,
|
|
ITEM_HEART_PIECE,
|
|
ITEM_STAR_POINT,
|
|
ITEM_FULL_HEAL,
|
|
ITEM_FLOWER,
|
|
ITEM_STAR_PIECE,
|
|
ITEM_PRESENT,
|
|
ITEM_COMPLETE_CAKE,
|
|
ITEM_BARE_CAKE,
|
|
ITEM_EMPTY_CAKE_PAN,
|
|
ITEM_FULL_CAKE_PAN,
|
|
ITEM_EMPTY_MIXING_BOWL,
|
|
ITEM_FULL_MIXING_BOWL,
|
|
ITEM_CAKE_WITH_ICING,
|
|
ITEM_CAKE_WITH_BERRIES,
|
|
ITEM_HAMMER1_ICON,
|
|
ITEM_HAMMER2_ICON,
|
|
ITEM_HAMMER3_ICON,
|
|
ITEM_BOOTS1_ICON,
|
|
ITEM_BOOTS2_ICON,
|
|
ITEM_BOOTS3_ICON,
|
|
ITEM_ITEMS_ICON,
|
|
};
|
|
|
|
// TODO: use NPC_ANIM-like macro for player animations
|
|
typedef UNK_TYPE PlayerAnim;
|
|
enum PlayerAnims {
|
|
ANIM_1 = 1, // XXX
|
|
ANIM_STAND_STILL = 0x10000,
|
|
ANIM_CROUCH_STILL,
|
|
ANIM_10002,
|
|
ANIM_PANTING,
|
|
ANIM_WALKING,
|
|
ANIM_RUNNING,
|
|
ANIM_BEFORE_JUMP,
|
|
ANIM_MIDAIR_STILL,
|
|
ANIM_MIDAIR,
|
|
ANIM_10009,
|
|
ANIM_STUNNED_STILL = 0x1000E,
|
|
ANIM_DEAD_STILL,
|
|
ANIM_SPINNING = 0x10011,
|
|
ANIM_FLAILING,
|
|
ANIM_SIT_STILL,
|
|
ANIM_CROUCH,
|
|
ANIM_STONE_STILL,
|
|
ANIM_THROW,
|
|
ANIM_FALL_BACK,
|
|
ANIM_FALL_DOWN,
|
|
ANIM_SCARED,
|
|
ANIM_HURT_FOOT,
|
|
ANIM_RUN_PANIC,
|
|
ANIM_EAT,
|
|
ANIM_STICK_OUT_TONGUE,
|
|
ANIM_PLANT,
|
|
ANIM_GOT_ITEM,
|
|
ANIM_READY_JUMP,
|
|
ANIM_THINKING,
|
|
ANIM_LOST_BALANCE,
|
|
ANIM_SHOCK_STILL,
|
|
ANIM_DRINK = 0x10025,
|
|
ANIM_SQUISH,
|
|
ANIM_RUN_THINKING,
|
|
ANIM_QUESTION,
|
|
ANIM_NOD_YES,
|
|
ANIM_1002B = 0x1002B,
|
|
ANIM_PRAY,
|
|
ANIM_CHARRED = 0x1002F,
|
|
ANIM_GET_UP,
|
|
ANIM_DUST_OFF,
|
|
ANIM_THUMBS_UP,
|
|
ANIM_30004 = 0x30004,
|
|
ANIM_30008 = 0x30008,
|
|
ANIM_30009,
|
|
ANIM_80003 = 0x80003,
|
|
ANIM_80007 = 0x80007,
|
|
ANIM_8000B = 0x8000B,
|
|
ANIM_8000C,
|
|
ANIM_80017 = 0x80017,
|
|
ANIM_8001B = 0x8001B,
|
|
ANIM_8001D = 0x8001D,
|
|
ANIM_8001E,
|
|
ANIM_90004 = 0x90004,
|
|
ANIM_90005,
|
|
ANIM_90006,
|
|
};
|
|
|
|
typedef UNK_TYPE AmbientSound;
|
|
enum AmbientSounds {
|
|
AMBIENT_SPOOKY,
|
|
AMBIENT_WIND,
|
|
AMBIENT_BEACH,
|
|
AMBIENT_JUNGLE,
|
|
AMBIENT_UNDER_SEA1,
|
|
AMBIENT_UNDER_SEA2,
|
|
AMBIENT_SILENCE,
|
|
AMBIENT_UNDER_SEA3,
|
|
AMBIENT_UNDER_SEA4,
|
|
AMBIENT_EXIT_SEA,
|
|
AMBIENT_UNDER_SEA5,
|
|
AMBIENT_UNDER_SEA6,
|
|
AMBIENT_BIRDS,
|
|
AMBIENT_SEA,
|
|
AMBIENT_MUSIC = 16,
|
|
};
|
|
|
|
typedef UNK_TYPE EncounterOutcome;
|
|
enum EncounterOutcomes {
|
|
OUTCOME_PLAYER_WON,
|
|
OUTCOME_PLAYER_LOST,
|
|
OUTCOME_PLAYER_FLED,
|
|
OUTCOME_ENEMY_FLED,
|
|
};
|
|
|
|
typedef UNK_TYPE DecorationID;
|
|
enum DecorationIDs {
|
|
DECORATION_GOLDEN_FLAMES = 1,
|
|
DECORATION_SWEAT,
|
|
DECORATION_SEEING_STARS,
|
|
DECORATION_RED_FLAMES,
|
|
DECORATION_GREY_SMOKE_TRAIL,
|
|
DECORATION_FIRE_SMOKE_TRAIL,
|
|
DECORATION_WHIRLWIND,
|
|
DECORATION_STEAM_EMITTER,
|
|
DECORATION_RADIAL_STAR_EMITTER = 11,
|
|
};
|
|
|
|
typedef UNK_TYPE HitResult;
|
|
enum HitResults {
|
|
HIT_RESULT_TRIGGERED_EXPLODE = -1,
|
|
HIT_RESULT_HIT,
|
|
HIT_RESULT_MISS_QUAKE = 2,
|
|
HIT_RESULT_LANDED_ON_SPIKE = 4,
|
|
HIT_RESULT_LUCKY,
|
|
HIT_RESULT_MISS,
|
|
HIT_RESULT_HIT_STATIC,
|
|
HIT_RESULT_IMMUNE,
|
|
};
|
|
|
|
typedef UNK_TYPE Iter;
|
|
enum Iters {
|
|
ITER_FIRST = -1,
|
|
ITER_NEXT,
|
|
ITER_PREV,
|
|
ITER_LAST = 10,
|
|
};
|
|
|
|
typedef UNK_TYPE ActorSoundID;
|
|
enum ActorSoundIDs {
|
|
ACTOR_SOUND_WALK,
|
|
ACTOR_SOUND_FLY,
|
|
ACTOR_SOUND_JUMP,
|
|
ACTOR_SOUND_HURT,
|
|
ACTOR_SOUND_WALK_INCREMENT,
|
|
ACTOR_SOUND_FLY_INCREMENT,
|
|
};
|
|
|
|
typedef UNK_TYPE Phase;
|
|
enum Phases {
|
|
PHASE_EXECUTE_ACTION,
|
|
PHASE_FIRST_STRIKE,
|
|
PHASE_RUN_AWAY_START = 3,
|
|
PHASE_RUN_AWAY_RESET,
|
|
PHASE_USE_DEFEND = 6,
|
|
PHASE_RUN_AWAY_FAIL,
|
|
PHASE_USE_LIFE_SHROOM,
|
|
PHASE_PLAYER_BEGIN = 10,
|
|
PHASE_ENEMY_END,
|
|
PHASE_ENEMY_BEGIN,
|
|
PHASE_PLAYER_END,
|
|
PHASE_MERLEE_ATTACK_BONUS = 20,
|
|
PHASE_MERLEE_DEFENSE_BONUS,
|
|
PHASE_MERLEE_EXP_BONUS,
|
|
PHASE_PLAYER_HAPPY = 30,
|
|
};
|
|
|
|
typedef s32 ActorID;
|
|
enum ActorIDs {
|
|
ACTOR_SELF = 0xFFFFFF81,
|
|
ACTOR_PLAYER = 0x0,
|
|
ACTOR_PARTNER = 0x100,
|
|
ACTOR_ENEMY0 = 0x200,
|
|
ACTOR_ENEMY1,
|
|
ACTOR_ENEMY2,
|
|
ACTOR_ENEMY3,
|
|
ACTOR_ENEMY4,
|
|
ACTOR_ENEMY5,
|
|
ACTOR_ENEMY6,
|
|
ACTOR_ENEMY7,
|
|
ACTOR_ENEMY8,
|
|
ACTOR_ENEMY9,
|
|
ACTOR_ENEMY10,
|
|
ACTOR_ENEMY11,
|
|
ACTOR_ENEMY12,
|
|
ACTOR_ENEMY13,
|
|
ACTOR_ENEMY14,
|
|
ACTOR_ENEMY15,
|
|
ACTOR_ENEMY16,
|
|
ACTOR_ENEMY17,
|
|
ACTOR_ENEMY18,
|
|
ACTOR_ENEMY19,
|
|
ACTOR_ENEMY20,
|
|
ACTOR_ENEMY21,
|
|
ACTOR_ENEMY22,
|
|
ACTOR_ENEMY23,
|
|
};
|
|
|
|
typedef UNK_TYPE Element;
|
|
enum Elements {
|
|
ELEMENT_END,
|
|
ELEMENT_NORMAL,
|
|
ELEMENT_FIRE,
|
|
ELEMENT_WATER,
|
|
ELEMENT_ICE,
|
|
ELEMENT_MYSTERY,
|
|
ELEMENT_MAGIC = 7,
|
|
ELEMENT_HAMMER,
|
|
ELEMENT_JUMP,
|
|
ELEMENT_COSMIC,
|
|
ELEMENT_BLAST,
|
|
ELEMENT_SHOCK,
|
|
ELEMENT_QUAKE,
|
|
ELEMENT_THROW = 15,
|
|
};
|
|
|
|
typedef UNK_TYPE Event;
|
|
enum Events {
|
|
EVENT_HIT_COMBO = 9,
|
|
EVENT_HIT,
|
|
EVENT_SPIN_SMASH_HIT,
|
|
EVENT_FALL_TRIGGER,
|
|
EVENT_FLIP_TRIGGER,
|
|
EVENT_BURN_HIT,
|
|
EVENT_SPIN_SMASH_LAUNCH_HIT = 17,
|
|
EVENT_STAR_BEAM = 19,
|
|
EVENT_POWER_BOUNCE_HIT = 21,
|
|
EVENT_BLOW_AWAY,
|
|
EVENT_23,
|
|
EVENT_24,
|
|
EVENT_IMMUNE,
|
|
EVENT_BLOCK,
|
|
EVENT_SPIKE_TAUNT,
|
|
EVENT_BURN_TAUNT,
|
|
EVENT_AIR_LIFT_FAILED = 31,
|
|
EVENT_DEATH,
|
|
EVENT_SPIN_SMASH_DEATH,
|
|
EVENT_EXPLODE_TRIGGER,
|
|
EVENT_BURN_DEATH = 36,
|
|
EVENT_SPIN_SMASH_LAUNCH_DEATH = 37,
|
|
EVENT_SHOCK_DEATH = 38,
|
|
EVENT_SPIKE_DEATH,
|
|
EVENT_POWER_BOUNCE_DEATH,
|
|
EVENT_41, // burn death copy?
|
|
EVENT_SPIKE_CONTACT,
|
|
EVENT_BURN_CONTACT = 44,
|
|
EVENT_SHOCK_HIT = 47,
|
|
EVENT_RECOVER_STATUS = 49,
|
|
EVENT_END_FIRST_STRIKE = 53,
|
|
EVENT_LUCKY = 55,
|
|
EVENT_BEGIN_FIRST_STRIKE,
|
|
EVENT_SCARE_AWAY,
|
|
EVENT_BEGIN_AIR_LIFT,
|
|
EVENT_UP_AND_AWAY = 61,
|
|
EVENT_SWAP_PARTNER = 63,
|
|
EVENT_LIFE_SHROOM_PROC,
|
|
EVENT_REVIVE,
|
|
};
|
|
|
|
typedef UNK_TYPE HitSound;
|
|
enum HitSounds {
|
|
HIT_SOUND_MISS,
|
|
HIT_SOUND_BONES,
|
|
HIT_SOUND_NORMAL,
|
|
HIT_SOUND_FIRE,
|
|
HIT_SOUND_ICE,
|
|
HIT_SOUND_SHOCK,
|
|
};
|
|
|
|
typedef s8 Status;
|
|
enum Statuses {
|
|
STATUS_END,
|
|
STATUS_NORMAL,
|
|
STATUS_DEFAULT,
|
|
STATUS_FEAR,
|
|
STATUS_DIZZY,
|
|
STATUS_PARALYZE,
|
|
STATUS_SLEEP,
|
|
STATUS_FROZEN,
|
|
STATUS_STOP,
|
|
STATUS_POISON,
|
|
STATUS_SHRINK,
|
|
STATUS_STATIC,
|
|
STATUS_STONE,
|
|
STATUS_DAZE,
|
|
STATUS_E,
|
|
STATUS_KO,
|
|
STATUS_BERSERK = 16,
|
|
STATUS_TURN_DONE = 18,
|
|
STATUS_HUSTLE = 25,
|
|
STATUS_DANGER,
|
|
STATUS_THINKING = 28,
|
|
STATUS_WEARY,
|
|
STATUS_DEFAULT_TURN_MOD = 31,
|
|
STATUS_SLEEP_TURN_MOD,
|
|
STATUS_STATIC_TURN_MOD,
|
|
STATUS_FROZEN_TURN_MOD,
|
|
STATUS_FEAR_TURN_MOD,
|
|
STATUS_DIZZY_TURN_MOD,
|
|
STATUS_POISON_TURN_MOD,
|
|
STATUS_PARALYZE_TURN_MOD,
|
|
STATUS_SHRINK_TURN_MOD,
|
|
STATUS_STONE_TURN_MOD,
|
|
STATUS_STOP_TURN_MOD,
|
|
};
|
|
|
|
typedef UNK_TYPE DoorSwing;
|
|
enum DoorSwings {
|
|
DOOR_SWING_OUT = -1,
|
|
DOOR_SWING_IN = 1,
|
|
};
|
|
|
|
typedef UNK_TYPE ItemSpawnMode;
|
|
enum ItemSpawnModes {
|
|
ITEM_SPAWN_MODE_UNKNOWN_0,
|
|
ITEM_SPAWN_MODE_DECORATION,
|
|
ITEM_SPAWN_MODE_UNKNOWN_2,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS,
|
|
ITEM_SPAWN_MODE_BATTLE_REWARD,
|
|
ITEM_SPAWN_MODE_TOSS_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_TOSS,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM,
|
|
ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE,
|
|
ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS,
|
|
ITEM_SPAWN_MODE_FALL_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_FALL,
|
|
ITEM_SPAWN_MODE_FALL_SPAWN_ONCE,
|
|
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS,
|
|
ITEM_SPAWN_MODE_FIXED_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_FIXED,
|
|
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS,
|
|
ITEM_SPAWN_MODE_ITEM_BLOCK_COIN,
|
|
ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH,
|
|
ITEM_SPAWN_MODE_UNKNOWN_17,
|
|
ITEM_SPAWN_MODE_UNKNOWN_18,
|
|
ITEM_SPAWN_MODE_UNKNOWN_19,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL,
|
|
ITEM_SPAWN_MODE_UNKNOWN_1B,
|
|
};
|
|
|
|
typedef UNK_TYPE Location;
|
|
enum Locations {
|
|
LOCATION_TOAD_TOWN = 1,
|
|
LOCATION_TOAD_TOWN_TUNNELS,
|
|
LOCATION_KOOPA_BROS_FORTRESS = 7,
|
|
LOCATION_MT_RUGGED,
|
|
LOCATION_DRY_DRY_OUTPOST,
|
|
LOCATION_DRY_DRY_DESERT,
|
|
LOCATION_DRY_DRY_RUINS,
|
|
LOCATION_FOREVER_FOREST,
|
|
LOCATION_BOOS_MANSION,
|
|
LOCATION_TUBBAS_MANOR = 15,
|
|
LOCATION_SHY_GUYS_TOYBOX,
|
|
LOCATION_MT_LAVALAVA = 18,
|
|
LOCATION_CRYSTAL_PALACE = 21,
|
|
LOCATION_BOWSERS_CASTLE,
|
|
LOCATION_TESTING,
|
|
LOCATION_NONE,
|
|
LOCATION_PEACH_CASTLE_GROUNDS,
|
|
LOCATION_PEACHS_CASTLE,
|
|
LOCATION_SHOOTING_STAR_SUMMIT,
|
|
LOCATION_STAR_WAY,
|
|
LOCATION_STAR_HAVEN,
|
|
LOCATION_GOOMBA_VILLAGE,
|
|
LOCATION_GOOMBA_ROAD,
|
|
LOCATION_PLEASANT_PATH,
|
|
LOCATION_KOOPA_VILLAGE,
|
|
LOCATION_GUSTY_GULCH,
|
|
LOCATION_WINDY_MILL,
|
|
LOCATION_JADE_JUNGLE,
|
|
LOCATION_YOSHIS_VILLAGE,
|
|
LOCATION_FLOWER_FIELDS,
|
|
LOCATION_CLOUDY_CLIMB,
|
|
LOCATION_SHIVER_CITY,
|
|
LOCATION_SHIVER_SNOWFIELD,
|
|
LOCATION_STARBORN_VALLEY,
|
|
LOCATION_SHIVER_MOUNTAIN,
|
|
LOCATION_MARIOS_HOUSE,
|
|
};
|
|
|
|
typedef UNK_TYPE DoorSound;
|
|
enum DoorSounds {
|
|
DOOR_SOUND_BASIC,
|
|
DOOR_SOUND_METAL,
|
|
DOOR_SOUND_LARGE,
|
|
DOOR_SOUND_CREAKY,
|
|
DOOR_SOUND_GATE,
|
|
DOOR_SOUND_UNKNOWN_5,
|
|
DOOR_SOUND_UNKNOWN_6,
|
|
};
|
|
|
|
typedef s8 ActionState;
|
|
enum ActionStates {
|
|
ACTION_STATE_IDLE,
|
|
ACTION_STATE_WALK,
|
|
ACTION_STATE_RUN,
|
|
ACTION_STATE_JUMP,
|
|
ACTION_STATE_BOUNCE, ///< Used with Kooper
|
|
ACTION_STATE_HOP, ///< Released A before apex of jump
|
|
ACTION_STATE_LAUNCH, ///< Shy Guy Toybox jack-in-the-boxes
|
|
ACTION_STATE_LAND_ON_SWITCH, ///< Small red/blue ! switches
|
|
ACTION_STATE_FALLING,
|
|
ACTION_STATE_STEP_DOWN,
|
|
ACTION_STATE_LAND,
|
|
ACTION_STATE_STEP_DOWN_LAND,
|
|
|
|
// Following action states prohibit movement (see set_action_state())
|
|
ACTION_STATE_TALK, ///< Reading signs doesn't count
|
|
ACTION_STATE_SPIN_JUMP,
|
|
ACTION_STATE_GROUND_POUND,
|
|
ACTION_STATE_ULTRA_JUMP,
|
|
ACTION_STATE_ULTRA_POUND,
|
|
ACTION_STATE_SLIDE,
|
|
ACTION_STATE_HAMMER,
|
|
ACTION_STATE_13,
|
|
ACTION_STATE_14,
|
|
ACTION_STATE_HIT_FIRE, ///< Causes Mario to fly up and take damage. Used for fire bars.
|
|
ACTION_STATE_UNKNOWN_16, // some kind of knockback, does no damage
|
|
ACTION_STATE_HIT_LAVA,
|
|
ACTION_STATE_18,
|
|
ACTION_STATE_SNEAKY_PARASOL,
|
|
ACTION_STATE_SPIN,
|
|
ACTION_STATE_ENEMY_FIRST_STRIKE,
|
|
ACTION_STATE_GET_STAR_SPIRIT,
|
|
ACTION_STATE_USE_SPINNING_FLOWER,
|
|
ACTION_STATE_USE_MUNCHLESIA, ///< Set by the jan_09 squishy flower entity; throws the player in the air.
|
|
ACTION_STATE_USE_TWEESTER,
|
|
ACTION_STATE_BOUNCE_OFF_SWITCH, ///< Small red/blue ! switches
|
|
ACTION_STATE_RIDE,
|
|
ACTION_STATE_STEP_UP,
|
|
ACTION_STATE_23,
|
|
ACTION_STATE_24,
|
|
ACTION_STATE_25,
|
|
ACTION_STATE_USE_SPRING,
|
|
};
|
|
|
|
typedef s32 NpcID;
|
|
enum NpcIDs {
|
|
NPC_SELF = -1,
|
|
NPC_PLAYER = -2,
|
|
NPC_PARTNER = -4,
|
|
NPC_BTL_MERLEE = -10,
|
|
};
|
|
|
|
enum {
|
|
TRIGGER_WALL_PUSH = 0x00000040,
|
|
TRIGGER_FLOOR_TOUCH = 0x00000080,
|
|
TRIGGER_WALL_PRESS_A = 0x00000100,
|
|
TRIGGER_FLOOR_JUMP = 0x00000200,
|
|
TRIGGER_WALL_TOUCH = 0x00000400,
|
|
TRIGGER_FLOOR_PRESS_A = 0x00000800,
|
|
TRIGGER_WALL_HAMMER = 0x00001000,
|
|
TRIGGER_GAME_FLAG_SET = 0x00010000,
|
|
TRIGGER_AREA_FLAG_SET = 0x00020000,
|
|
TRIGGER_CEILING_TOUCH = 0x00040000,
|
|
TRIGGER_FLOOR_ABOVE = 0x00080000,
|
|
TRIGGER_POINT_BOMB = 0x00100000,
|
|
};
|
|
|
|
typedef UNK_TYPE Button;
|
|
enum Buttons {
|
|
BUTTON_C_RIGHT = 0x00000001,
|
|
BUTTON_C_LEFT = 0x00000002,
|
|
BUTTON_C_DOWN = 0x00000004,
|
|
BUTTON_C_UP = 0x00000008,
|
|
BUTTON_R = 0x00000010,
|
|
BUTTON_L = 0x00000020,
|
|
BUTTON_D_RIGHT = 0x00000100,
|
|
BUTTON_D_LEFT = 0x00000200,
|
|
BUTTON_D_DOWN = 0x00000400,
|
|
BUTTON_D_UP = 0x00000800,
|
|
BUTTON_START = 0x00001000,
|
|
BUTTON_Z = 0x00002000,
|
|
BUTTON_B = 0x00004000,
|
|
BUTTON_A = 0x00008000,
|
|
};
|
|
|
|
typedef UNK_TYPE PlayerBuff;
|
|
enum PlayerBuffs {
|
|
PLAYER_BUFF_JUMP_CHARGE = 0x00000001,
|
|
PLAYER_BUFF_HAMMER_CHARGE = 0x00000002,
|
|
PLAYER_BUFF_STONE = 0x00000008,
|
|
PLAYER_BUFF_HUSTLE = 0x00000010,
|
|
PLAYER_BUFF_STATIC = 0x00000020,
|
|
PLAYER_BUFF_TRANSPARENT = 0x00000040,
|
|
PLAYER_BUFF_CLOUD_NINE = 0x00000080,
|
|
PLAYER_BUFF_TURBO_CHARGE = 0x00000100,
|
|
PLAYER_BUFF_WATER_BLOCK = 0x00000200,
|
|
PLAYER_BUFF_PARTNER_GLOWING = 0x00010000,
|
|
PLAYER_BUFF_ALL = 0xFFFFFFFF,
|
|
};
|
|
|
|
typedef UNK_TYPE StatusFlag;
|
|
enum StatusFlags {
|
|
STATUS_FLAG_SLEEP = 0x00001000,
|
|
STATUS_FLAG_STATIC = 0x00002000,
|
|
STATUS_FLAG_FROZEN = 0x00004000, // TODO: rename to "freeze"
|
|
STATUS_FLAG_FEAR = 0x00008000,
|
|
STATUS_FLAG_PARALYZE = 0x00010000,
|
|
STATUS_FLAG_POISON = 0x00020000,
|
|
STATUS_FLAG_DIZZY = 0x00040000,
|
|
STATUS_FLAG_SHRINK = 0x00080000,
|
|
STATUS_FLAG_STONE = 0x00100000,
|
|
STATUS_FLAG_STOP = 0x00200000,
|
|
STATUS_FLAG_KO = 0x01000000,
|
|
STATUS_FLAG_GLOWING = 0x02000000,
|
|
STATUS_FLAG_TRANSPARENT = 0x04000000,
|
|
STATUS_FLAG_ATTACK_BOOST = 0x08000000,
|
|
STATUS_FLAG_DEFENSE_BOOST = 0x10000000,
|
|
STATUS_FLAG_CHILL_OUT = 0x20000000,
|
|
STATUS_FLAG_RIGHT_ON = 0x40000000,
|
|
};
|
|
|
|
typedef UNK_TYPE DamageType;
|
|
enum DamageTypes {
|
|
DAMAGE_TYPE_FIRE = 0x00000002,
|
|
DAMAGE_TYPE_WATER = 0x00000004,
|
|
DAMAGE_TYPE_ICE = 0x00000008,
|
|
DAMAGE_TYPE_MAGIC = 0x00000010,
|
|
DAMAGE_TYPE_ELECTRIC = 0x00000020,
|
|
DAMAGE_TYPE_SMASH = 0x00000040,
|
|
DAMAGE_TYPE_JUMP = 0x00000080,
|
|
DAMAGE_TYPE_COSMIC = 0x00000100,
|
|
DAMAGE_TYPE_BLAST = 0x00000200,
|
|
DAMAGE_TYPE_POW = 0x00000400,
|
|
DAMAGE_TYPE_QUAKE = 0x00000800,
|
|
DAMAGE_TYPE_4000 = 0x00004000,
|
|
DAMAGE_TYPE_THROW = 0x00040000,
|
|
DAMAGE_TYPE_IGNORE_DEFENSE = 0x08000000,
|
|
DAMAGE_TYPE_NO_CONTACT = 0x10000000,
|
|
DAMAGE_TYPE_UNBLOCKABLE = 0x20000000,
|
|
DAMAGE_TYPE_TRIGGER_LUCKY = 0x80000000,
|
|
};
|
|
|
|
typedef s8 PartnerID;
|
|
enum PartnerIDs {
|
|
PARTNER_NONE,
|
|
PARTNER_GOOMBARIO,
|
|
PARTNER_KOOPER,
|
|
PARTNER_BOMBETTE,
|
|
PARTNER_PARAKARRY,
|
|
PARTNER_GOOMPA,
|
|
PARTNER_WATT,
|
|
PARTNER_SUSHIE,
|
|
PARTNER_LAKILESTER,
|
|
PARTNER_BOW,
|
|
PARTNER_GOOMBARIA,
|
|
PARTNER_TWINK,
|
|
};
|
|
|
|
/// @see gAreas
|
|
enum Areas {
|
|
AREA_KMR,
|
|
AREA_MAC,
|
|
AREA_TIK,
|
|
AREA_KGR,
|
|
AREA_KKJ,
|
|
AREA_HOS,
|
|
AREA_NOK,
|
|
AREA_TRD,
|
|
AREA_IWA,
|
|
AREA_DRO,
|
|
AREA_SBK,
|
|
AREA_ISK,
|
|
AREA_MIM,
|
|
AREA_OBK,
|
|
AREA_ARN,
|
|
AREA_DGB,
|
|
AREA_OMO,
|
|
AREA_JAN,
|
|
AREA_KZN,
|
|
AREA_FLO,
|
|
AREA_SAM,
|
|
AREA_PRA,
|
|
AREA_KPA,
|
|
AREA_OSR,
|
|
AREA_END,
|
|
AREA_MGM,
|
|
AREA_GV,
|
|
AREA_TST,
|
|
};
|
|
|
|
enum NpcFlags {
|
|
NPC_FLAG_PASSIVE = 0x00000001, ///< Collision does not trigger battle
|
|
NPC_FLAG_2 = 0x00000002,
|
|
NPC_FLAG_4 = 0x00000004,
|
|
NPC_FLAG_ENABLE_HIT_SCRIPT = 0x00000008,
|
|
NPC_FLAG_HAS_SHADOW = 0x00000010, ///< Set by default and by enable_npc_shadow
|
|
NPC_FLAG_NO_AI = 0x00000020, ///< Disable movement AI and collision (idle animation plays)
|
|
NPC_FLAG_80 = 0x00000080, // TODO
|
|
NPC_FLAG_40 = 0x00000040,
|
|
NPC_FLAG_100 = 0x00000100, // TODO
|
|
NPC_FLAG_GRAVITY = 0x00000200, ///< Enables gravity. Does nothing if NPC_FLAG_NO_Y_MOVEMENT is set.
|
|
NPC_FLAG_LOCK_ANIMS = 0x00000400, ///< Do not allow scripts to change animation
|
|
NPC_FLAG_NO_Y_MOVEMENT = 0x00000800, ///< Causes NpcMoveTo() to ignore stairs
|
|
NPC_FLAG_1000 = 0x00001000,
|
|
NPC_FLAG_NO_PROJECT_SHADOW = 0x00002000, ///< Draw shadow at base of sprite instead of projecting to ground
|
|
NPC_FLAG_4000 = 0x00004000,
|
|
NPC_FLAG_8000 = 0x00008000,
|
|
NPC_FLAG_DIRTY_SHADOW = 0x00010000, ///< Set if shadow model is dirty (needs to be repositioned etc.)
|
|
NPC_FLAG_REFLECT_WALL = 0x00020000, ///< Mirror rendering across z=0
|
|
NPC_FLAG_40000 = 0x00040000, ///< Yaw?
|
|
NPC_FLAG_REFLECT_FLOOR = 0x00080000, ///< Mirror rendering across y=0
|
|
NPC_FLAG_MOTION_BLUR = 0x00100000, ///< Gives motion blur effect as NPC moves. Set by enable_npc_blur
|
|
NPC_FLAG_200000 = 0x00200000,
|
|
NPC_FLAG_400000 = 0x00400000,
|
|
NPC_FLAG_NO_DROPS = 0x00800000, ///< Do not drop hearts, flowers, or coins on defeat
|
|
NPC_FLAG_1000000 = 0x01000000, // TODO. fails assert in set_npc_sprite
|
|
|
|
/// Use simpler, faster physics calculations:
|
|
/// - Perform only one lateral collision test during motion
|
|
/// - Allow falling below Y=-2000 (by default, NPC_FLAG_NO_Y_MOVEMENT is set when an NPC falls out-of-bounds)
|
|
NPC_FLAG_PARTICLE = 0x04000000,
|
|
NPC_FLAG_8000000 = 0x08000000,
|
|
NPC_FLAG_NO_ANIMS_LOADED = 0x40000000, ///< Npc has no animations loaded
|
|
NPC_FLAG_80000000 = 0x80000000,
|
|
};
|
|
|
|
// XXX bad name
|
|
/// @see PlayerStatus::animFlags
|
|
enum PlayerAnimFlags {
|
|
PLAYER_ANIM_FLAG_HOLDING_ITEM = 0x00000001,
|
|
PLAYER_ANIM_FLAG_2 = 0x00000002,
|
|
PLAYER_ANIM_FLAG_4 = 0x00000004,
|
|
PLAYER_ANIM_FLAG_8 = 0x00000008,
|
|
PLAYER_ANIM_FLAG_INTERACT_PROMPT = 0x00000010, ///< ! prompt
|
|
PLAYER_ANIM_FLAG_SPEECH_PROMPT = 0x00000020, ///< (...) prompt
|
|
PLAYER_ANIM_FLAG_40 = 0x00000040,
|
|
PLAYER_ANIM_FLAG_PULSE_STONE = 0x00000080,
|
|
PLAYER_ANIM_FLAG_100 = 0x00000100,
|
|
PLAYER_ANIM_FLAG_GET_STAR_SPIRIT = 0x00000200, ///< Sets action state to ACTION_STATE_GET_STAR_SPIRIT on idle
|
|
PLAYER_ANIM_FLAG_SHIVER = 0x00000400,
|
|
PLAYER_ANIM_FLAG_PEACH_PHYSICS = 0x00001000,
|
|
PLAYER_ANIM_FLAG_IN_DISGUISE = 0x00002000,
|
|
PLAYER_ANIM_FLAG_8BIT_MARIO = 0x00004000,
|
|
};
|
|
|
|
/// not really
|
|
enum RenderMode {
|
|
RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 = 0x00,
|
|
RENDER_MODE_SURFACE_OPA = 0x01,
|
|
RENDER_MODE_SURFACE_OPA_NO_AA = 0x03,
|
|
RENDER_MODE_SURFACE_OPA_NO_ZB = 0x04,
|
|
RENDER_MODE_DECAL_OPA = 0x05,
|
|
RENDER_MODE_DECAL_OPA_NO_AA = 0x07,
|
|
RENDER_MODE_INTERSECTING_OPA = 0x09,
|
|
RENDER_MODE_ALPHATEST = 0x0D,
|
|
RENDER_MODE_ALPHATEST_ONESIDED = 0x0F,
|
|
RENDER_MODE_ALPHATEST_NO_ZB = 0x10,
|
|
RENDER_MODE_SURFACE_XLU_LAYER1 = 0x11,
|
|
RENDER_MODE_SURFACE_XLU_NO_AA = 0x13,
|
|
RENDER_MODE_SURFACE_XLU_NO_ZB = 0x14,
|
|
RENDER_MODE_SURF_XLU_ZB_ZUPD = 0x15,
|
|
RENDER_MODE_SURFACE_XLU_LAYER2 = 0x16,
|
|
RENDER_MODE_DECAL_XLU = 0x1A,
|
|
RENDER_MODE_DECAL_XLU_NO_AA = 0x1C,
|
|
RENDER_MODE_SHADOW = 0x20,
|
|
RENDER_MODE_SURFACE_XLU_LAYER3 = 0x22,
|
|
RENDER_MODE_INTERSECTING_XLU = 0x26,
|
|
RENDER_MODE_SURF_XLU_AA_ZB_ZUPD = 0x29,
|
|
RENDER_MODE_CLOUD = 0x2E,
|
|
RENDER_MODE_CLOUD_NO_ZB = 0x2F,
|
|
};
|
|
|
|
enum ActorFlags {
|
|
ACTOR_FLAG_DISABLED = 0x00000001, ///< Disables the actor.
|
|
ACTOR_FLAG_NO_SHADOW = 0x00000004, ///< Hide shadow.
|
|
ACTOR_FLAG_FLYING = 0x00000200, ///< Quake Hammer can't hit.
|
|
ACTOR_FLAG_HP_OFFSET_BELOW = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down).
|
|
ACTOR_FLAG_TARGET_ONLY = 0x00004000, ///< Battle ends even if undefeated. No turn.
|
|
ACTOR_FLAG_80000 = 0x00080000,
|
|
ACTOR_FLAG_NO_ATTACK = 0x00200000, ///< Skip attack turn.
|
|
ACTOR_FLAG_NO_DMG_APPLY = 0x00400000, ///< Damage is not applied to actor HP.
|
|
ACTOR_FLAG_NO_DMG_POPUP = 0x02000000, ///< Hide damage popup.
|
|
ACTOR_FLAG_10000000 = 0x10000000,
|
|
};
|
|
|
|
enum ActorPartFlags {
|
|
PART_FLAG_INVISIBLE = 0x00000001,
|
|
PART_FLAG_2000 = 0x00002000, ///< Plays extra hurt SFX?
|
|
PART_FLAG_NO_TARGET = 0x00020000, ///< Cannot be targeted.
|
|
PART_FLAG_MULTI_TARGET = 0x00800000, ///< Can be targeted with multi-target attacks (e.g. Star Storm).
|
|
};
|
|
|
|
enum ActorEventFlags {
|
|
EVENT_FLAG_FIREY = 0x00000002, ///< Player takes burn damage upon contact.
|
|
EVENT_FLAG_ICY = 0x00000008, ///< No known effect, but is used.
|
|
EVENT_FLAG_SPIKY_TOP = 0x00000010, ///< Player takes spike damage from jump attacks.
|
|
EVENT_FLAG_ILLUSORY = 0x00000020, ///< Player attacks pass through and miss.
|
|
EVENT_FLAG_ELECTRIFIED = 0x00000080, ///< Player takes shock damage upon contact.
|
|
EVENT_FLAG_EXPLOSIVE = 0x00000200, ///< Blast and fire attacks trigger an explosion.
|
|
EVENT_FLAG_FLIPABLE = 0x00001000, ///< Actor can be flipped; triggered by jump and quake attacks.
|
|
EVENT_FLAG_GROUNDABLE = 0x00004000, ///< Actor can be knocked down from flight; triggered by jump attacks.
|
|
EVENT_FLAG_SPIKY_FRONT = 0x00010000, ///< Player takes spike damage from hammer attacks.
|
|
EVENT_FLAG_ENCHANTED = 0x00040000, ///< Actor glows and listens for the Star Beam event.
|
|
EVENT_FLAG_POWER_BOUNCE = 0x00100000, ///< Actor listens for Power Bounce events.
|
|
};
|
|
|
|
enum PartnerAnims {
|
|
PARTNER_ANIM_STILL,
|
|
PARTNER_ANIM_WALK,
|
|
PARTNER_ANIM_JUMP,
|
|
PARTNER_ANIM_FALL,
|
|
PARTNER_ANIM_FLY,
|
|
PARTNER_ANIM_IDLE,
|
|
PARTNER_ANIM_RUN,
|
|
PARTNER_ANIM_TALK,
|
|
PARTNER_ANIM_HURT,
|
|
};
|
|
|
|
enum FirstStrikes {
|
|
FIRST_STRIKE_NONE,
|
|
FIRST_STRIKE_PLAYER,
|
|
FIRST_STRIKE_ENEMY,
|
|
};
|
|
|
|
enum TimeFreezeMode {
|
|
TIME_FREEZE_NORMAL,
|
|
TIME_FREEZE_PARTIAL,
|
|
TIME_FREEZE_FULL,
|
|
TIME_FREEZE_PARTNER_MENU,
|
|
TIME_FREEZE_EXIT,
|
|
};
|
|
|
|
enum ActionCommand {
|
|
ACTION_COMMAND_JUMP = 1,
|
|
ACTION_COMMAND_SMASH,
|
|
ACTION_COMMAND_FLEE,
|
|
ACTION_COMMAND_BREAK_FREE,
|
|
ACTION_COMMAND_WHIRLWIND,
|
|
ACTION_COMMAND_STOP_LEECH,
|
|
ACTION_COMMAND_07,
|
|
ACTION_COMMAND_DIZZY_SHELL,
|
|
ACTION_COMMAND_FIRE_SHELL,
|
|
ACTION_COMMAND_0A,
|
|
ACTION_COMMAND_BOMB,
|
|
ACTION_COMMAND_BODY_SLAM,
|
|
ACTION_COMMAND_AIR_LIFT,
|
|
ACTION_COMMAND_AIR_RAID,
|
|
ACTION_COMMAND_SQUIRT,
|
|
ACTION_COMMAND_POWER_SHOCK,
|
|
ACTION_COMMAND_MEGA_SHOCK,
|
|
ACTION_COMMAND_SMACK,
|
|
ACTION_COMMAND_SPINY_SURGE,
|
|
ACTION_COMMAND_HURRICANE,
|
|
ACTION_COMMAND_SPOOK,
|
|
ACTION_COMMAND_WATER_BLOCK,
|
|
ACTION_COMMAND_TIDAL_WAVE,
|
|
};
|
|
|
|
enum EffectGfxDataFlags {
|
|
FX_GRAPHICS_DISABLED = 0,
|
|
FX_GRAPHICS_ENABLED = 1,
|
|
FX_GRAPHICS_2 = 2,
|
|
};
|
|
|
|
#endif
|