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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
12 lines
481 B
ArmAsm
12 lines
481 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E00183BC
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/* 32F93C E00183BC 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 32F940 E00183C0 AFBF0010 */ sw $ra, 0x10($sp)
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/* 32F944 E00183C4 0C080128 */ jal func_E02004A0
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/* 32F948 E00183C8 00000000 */ nop
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/* 32F94C E00183CC 8FBF0010 */ lw $ra, 0x10($sp)
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/* 32F950 E00183D0 03E00008 */ jr $ra
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/* 32F954 E00183D4 27BD0018 */ addiu $sp, $sp, 0x18
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