papermario/ver/us/asm/nonmatchings/effects/effect_120/func_E010C354.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E010C354
/* 3E5814 E010C354 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3E5818 E010C358 3C02E011 */ lui $v0, %hi(func_E010C39C)
/* 3E581C E010C35C 2442C39C */ addiu $v0, $v0, %lo(func_E010C39C)
/* 3E5820 E010C360 AFA2001C */ sw $v0, 0x1c($sp)
/* 3E5824 E010C364 2402000A */ addiu $v0, $zero, 0xa
/* 3E5828 E010C368 AFA20014 */ sw $v0, 0x14($sp)
/* 3E582C E010C36C 2402002D */ addiu $v0, $zero, 0x2d
/* 3E5830 E010C370 AFA40018 */ sw $a0, 0x18($sp)
/* 3E5834 E010C374 27A40010 */ addiu $a0, $sp, 0x10
/* 3E5838 E010C378 AFBF0020 */ sw $ra, 0x20($sp)
/* 3E583C E010C37C 0C080120 */ jal func_E0200480
/* 3E5840 E010C380 AFA20010 */ sw $v0, 0x10($sp)
/* 3E5844 E010C384 8C430000 */ lw $v1, ($v0)
/* 3E5848 E010C388 34630002 */ ori $v1, $v1, 2
/* 3E584C E010C38C AC430000 */ sw $v1, ($v0)
/* 3E5850 E010C390 8FBF0020 */ lw $ra, 0x20($sp)
/* 3E5854 E010C394 03E00008 */ jr $ra
/* 3E5858 E010C398 27BD0028 */ addiu $sp, $sp, 0x28