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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
34 lines
1.6 KiB
ArmAsm
34 lines
1.6 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E0128130
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/* 414CD0 E0128130 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 414CD4 E0128134 AFBF0010 */ sw $ra, 0x10($sp)
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/* 414CD8 E0128138 8C830000 */ lw $v1, ($a0)
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/* 414CDC E012813C 8C85000C */ lw $a1, 0xc($a0)
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/* 414CE0 E0128140 30620010 */ andi $v0, $v1, 0x10
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/* 414CE4 E0128144 10400005 */ beqz $v0, .LE012815C
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/* 414CE8 E0128148 2402FFEF */ addiu $v0, $zero, -0x11
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/* 414CEC E012814C 00621024 */ and $v0, $v1, $v0
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/* 414CF0 E0128150 AC820000 */ sw $v0, ($a0)
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/* 414CF4 E0128154 24020010 */ addiu $v0, $zero, 0x10
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/* 414CF8 E0128158 ACA20010 */ sw $v0, 0x10($a1)
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.LE012815C:
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/* 414CFC E012815C 8CA30010 */ lw $v1, 0x10($a1)
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/* 414D00 E0128160 286203E8 */ slti $v0, $v1, 0x3e8
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/* 414D04 E0128164 10400002 */ beqz $v0, .LE0128170
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/* 414D08 E0128168 2462FFFF */ addiu $v0, $v1, -1
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/* 414D0C E012816C ACA20010 */ sw $v0, 0x10($a1)
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.LE0128170:
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/* 414D10 E0128170 8CA20014 */ lw $v0, 0x14($a1)
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/* 414D14 E0128174 8CA30010 */ lw $v1, 0x10($a1)
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/* 414D18 E0128178 24420001 */ addiu $v0, $v0, 1
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/* 414D1C E012817C 04610003 */ bgez $v1, .LE012818C
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/* 414D20 E0128180 ACA20014 */ sw $v0, 0x14($a1)
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/* 414D24 E0128184 0C080128 */ jal func_E02004A0
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/* 414D28 E0128188 00000000 */ nop
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.LE012818C:
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/* 414D2C E012818C 8FBF0010 */ lw $ra, 0x10($sp)
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/* 414D30 E0128190 03E00008 */ jr $ra
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/* 414D34 E0128194 27BD0018 */ addiu $sp, $sp, 0x18
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