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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
1.1 KiB
ArmAsm
22 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E0030A24
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/* 342B64 E0030A24 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 342B68 E0030A28 3C02E003 */ lui $v0, %hi(func_E0030A68)
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/* 342B6C E0030A2C 24420A68 */ addiu $v0, $v0, %lo(func_E0030A68)
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/* 342B70 E0030A30 AFA2001C */ sw $v0, 0x1c($sp)
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/* 342B74 E0030A34 2402002D */ addiu $v0, $zero, 0x2d
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/* 342B78 E0030A38 AFA40018 */ sw $a0, 0x18($sp)
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/* 342B7C E0030A3C 27A40010 */ addiu $a0, $sp, 0x10
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/* 342B80 E0030A40 AFBF0020 */ sw $ra, 0x20($sp)
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/* 342B84 E0030A44 AFA00014 */ sw $zero, 0x14($sp)
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/* 342B88 E0030A48 0C080120 */ jal func_E0200480
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/* 342B8C E0030A4C AFA20010 */ sw $v0, 0x10($sp)
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/* 342B90 E0030A50 8C430000 */ lw $v1, ($v0)
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/* 342B94 E0030A54 34630002 */ ori $v1, $v1, 2
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/* 342B98 E0030A58 AC430000 */ sw $v1, ($v0)
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/* 342B9C E0030A5C 8FBF0020 */ lw $ra, 0x20($sp)
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/* 342BA0 E0030A60 03E00008 */ jr $ra
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/* 342BA4 E0030A64 27BD0028 */ addiu $sp, $sp, 0x28
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