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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
22 lines
1.1 KiB
ArmAsm
22 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E008C6B8
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/* 38E4B8 E008C6B8 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 38E4BC E008C6BC 3C02E009 */ lui $v0, %hi(func_E008C6FC)
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/* 38E4C0 E008C6C0 2442C6FC */ addiu $v0, $v0, %lo(func_E008C6FC)
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/* 38E4C4 E008C6C4 AFA2001C */ sw $v0, 0x1c($sp)
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/* 38E4C8 E008C6C8 2402002D */ addiu $v0, $zero, 0x2d
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/* 38E4CC E008C6CC AFA40018 */ sw $a0, 0x18($sp)
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/* 38E4D0 E008C6D0 27A40010 */ addiu $a0, $sp, 0x10
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/* 38E4D4 E008C6D4 AFBF0020 */ sw $ra, 0x20($sp)
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/* 38E4D8 E008C6D8 AFA00014 */ sw $zero, 0x14($sp)
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/* 38E4DC E008C6DC 0C080120 */ jal func_E0200480
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/* 38E4E0 E008C6E0 AFA20010 */ sw $v0, 0x10($sp)
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/* 38E4E4 E008C6E4 8C430000 */ lw $v1, ($v0)
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/* 38E4E8 E008C6E8 34630002 */ ori $v1, $v1, 2
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/* 38E4EC E008C6EC AC430000 */ sw $v1, ($v0)
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/* 38E4F0 E008C6F0 8FBF0020 */ lw $ra, 0x20($sp)
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/* 38E4F4 E008C6F4 03E00008 */ jr $ra
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/* 38E4F8 E008C6F8 27BD0028 */ addiu $sp, $sp, 0x28
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