papermario/ver/us/asm/nonmatchings/effects/effect_70/func_E008C6B8.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E008C6B8
/* 38E4B8 E008C6B8 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 38E4BC E008C6BC 3C02E009 */ lui $v0, %hi(func_E008C6FC)
/* 38E4C0 E008C6C0 2442C6FC */ addiu $v0, $v0, %lo(func_E008C6FC)
/* 38E4C4 E008C6C4 AFA2001C */ sw $v0, 0x1c($sp)
/* 38E4C8 E008C6C8 2402002D */ addiu $v0, $zero, 0x2d
/* 38E4CC E008C6CC AFA40018 */ sw $a0, 0x18($sp)
/* 38E4D0 E008C6D0 27A40010 */ addiu $a0, $sp, 0x10
/* 38E4D4 E008C6D4 AFBF0020 */ sw $ra, 0x20($sp)
/* 38E4D8 E008C6D8 AFA00014 */ sw $zero, 0x14($sp)
/* 38E4DC E008C6DC 0C080120 */ jal func_E0200480
/* 38E4E0 E008C6E0 AFA20010 */ sw $v0, 0x10($sp)
/* 38E4E4 E008C6E4 8C430000 */ lw $v1, ($v0)
/* 38E4E8 E008C6E8 34630002 */ ori $v1, $v1, 2
/* 38E4EC E008C6EC AC430000 */ sw $v1, ($v0)
/* 38E4F0 E008C6F0 8FBF0020 */ lw $ra, 0x20($sp)
/* 38E4F4 E008C6F4 03E00008 */ jr $ra
/* 38E4F8 E008C6F8 27BD0028 */ addiu $sp, $sp, 0x28