papermario/ver/us/asm/nonmatchings/effects/effect_74/func_E00942C0.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

20 lines
983 B
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E00942C0
/* 392B90 E00942C0 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 392B94 E00942C4 3C02E009 */ lui $v0, %hi(func_E00942FC)
/* 392B98 E00942C8 244242FC */ addiu $v0, $v0, %lo(func_E00942FC)
/* 392B9C E00942CC AFA2001C */ sw $v0, 0x1c($sp)
/* 392BA0 E00942D0 2402000A */ addiu $v0, $zero, 0xa
/* 392BA4 E00942D4 AFA20014 */ sw $v0, 0x14($sp)
/* 392BA8 E00942D8 24020022 */ addiu $v0, $zero, 0x22
/* 392BAC E00942DC AFA40018 */ sw $a0, 0x18($sp)
/* 392BB0 E00942E0 27A40010 */ addiu $a0, $sp, 0x10
/* 392BB4 E00942E4 AFBF0020 */ sw $ra, 0x20($sp)
/* 392BB8 E00942E8 0C080120 */ jal func_E0200480
/* 392BBC E00942EC AFA20010 */ sw $v0, 0x10($sp)
/* 392BC0 E00942F0 8FBF0020 */ lw $ra, 0x20($sp)
/* 392BC4 E00942F4 03E00008 */ jr $ra
/* 392BC8 E00942F8 27BD0028 */ addiu $sp, $sp, 0x28