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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
23 lines
1.1 KiB
ArmAsm
23 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E009E3DC
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/* 3A02FC E009E3DC 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 3A0300 E009E3E0 3C02E00A */ lui $v0, %hi(func_E009E424)
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/* 3A0304 E009E3E4 2442E424 */ addiu $v0, $v0, %lo(func_E009E424)
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/* 3A0308 E009E3E8 AFA2001C */ sw $v0, 0x1c($sp)
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/* 3A030C E009E3EC 2402000A */ addiu $v0, $zero, 0xa
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/* 3A0310 E009E3F0 AFA20014 */ sw $v0, 0x14($sp)
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/* 3A0314 E009E3F4 24020022 */ addiu $v0, $zero, 0x22
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/* 3A0318 E009E3F8 AFA40018 */ sw $a0, 0x18($sp)
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/* 3A031C E009E3FC 27A40010 */ addiu $a0, $sp, 0x10
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/* 3A0320 E009E400 AFBF0020 */ sw $ra, 0x20($sp)
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/* 3A0324 E009E404 0C080120 */ jal func_E0200480
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/* 3A0328 E009E408 AFA20010 */ sw $v0, 0x10($sp)
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/* 3A032C E009E40C 8C430000 */ lw $v1, ($v0)
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/* 3A0330 E009E410 34630002 */ ori $v1, $v1, 2
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/* 3A0334 E009E414 AC430000 */ sw $v1, ($v0)
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/* 3A0338 E009E418 8FBF0020 */ lw $ra, 0x20($sp)
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/* 3A033C E009E41C 03E00008 */ jr $ra
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/* 3A0340 E009E420 27BD0028 */ addiu $sp, $sp, 0x28
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