papermario/ver/us/asm/nonmatchings/effects/effect_79/func_E009E3DC.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E009E3DC
/* 3A02FC E009E3DC 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 3A0300 E009E3E0 3C02E00A */ lui $v0, %hi(func_E009E424)
/* 3A0304 E009E3E4 2442E424 */ addiu $v0, $v0, %lo(func_E009E424)
/* 3A0308 E009E3E8 AFA2001C */ sw $v0, 0x1c($sp)
/* 3A030C E009E3EC 2402000A */ addiu $v0, $zero, 0xa
/* 3A0310 E009E3F0 AFA20014 */ sw $v0, 0x14($sp)
/* 3A0314 E009E3F4 24020022 */ addiu $v0, $zero, 0x22
/* 3A0318 E009E3F8 AFA40018 */ sw $a0, 0x18($sp)
/* 3A031C E009E3FC 27A40010 */ addiu $a0, $sp, 0x10
/* 3A0320 E009E400 AFBF0020 */ sw $ra, 0x20($sp)
/* 3A0324 E009E404 0C080120 */ jal func_E0200480
/* 3A0328 E009E408 AFA20010 */ sw $v0, 0x10($sp)
/* 3A032C E009E40C 8C430000 */ lw $v1, ($v0)
/* 3A0330 E009E410 34630002 */ ori $v1, $v1, 2
/* 3A0334 E009E414 AC430000 */ sw $v1, ($v0)
/* 3A0338 E009E418 8FBF0020 */ lw $ra, 0x20($sp)
/* 3A033C E009E41C 03E00008 */ jr $ra
/* 3A0340 E009E420 27BD0028 */ addiu $sp, $sp, 0x28