mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
308af519a5
* first few * more * more sounds * for now * visually separate remaining sounds * checkpoint * star power refactor * standard name * fix --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
354 lines
20 KiB
C
354 lines
20 KiB
C
#ifndef _SCRIPT_API_COMMON_H_
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#define _SCRIPT_API_COMMON_H_
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#include "common_structs.h"
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#include "macros.h"
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ApiStatus FadeBackgroundDarken(Evt* script, s32 isInitialCall);
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ApiStatus FadeBackgroundLighten(Evt* script, s32 isInitialCall);
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ApiStatus GetCamLookAtObjVector(Evt* script, s32 isInitialCall);
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ApiStatus HasMerleeCasts(Evt* script, s32 isInitialCall);
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ApiStatus OnDefeatEnemy(Evt* script, s32 isInitialCall);
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ApiStatus OnFleeBattleDrops(Evt* script, s32 isInitialCall);
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ApiStatus SetEncounterStatusFlags(Evt* script, s32 isInitialCall);
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ApiStatus LoadDemoBattle(Evt* script, s32 isInitialCall);
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ApiStatus RemoveNpc(Evt* script, s32 isInitialCall);
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ApiStatus RemoveEncounter(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleOutcome(Evt* script, s32 isInitialCall);
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ApiStatus func_800445D4(Evt* script, s32 isInitialCall);
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ApiStatus GetOwnerEncounterTrigger(Evt* script, s32 isInitialCall);
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ApiStatus DoNpcDefeat(Evt* script, s32 isInitialCall);
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ApiStatus StartBattle(Evt* script, s32 isInitialCall);
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ApiStatus StartBattleWith(Evt* script, s32 isInitialCall);
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ApiStatus StartBossBattle(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleMusic(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcAI(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcIdle(Evt* script, s32 isInitialCall);
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ApiStatus RestartNpcAI(Evt* script, s32 isInitialCall);
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ApiStatus EnableNpcAI(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcAux(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcAux(Evt* script, s32 isInitialCall);
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ApiStatus RestartNpcAux(Evt* script, s32 isInitialCall);
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ApiStatus EnableNpcAux(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcInteract(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcHit(Evt* script, s32 isInitialCall);
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ApiStatus BindNpcDefeat(Evt* script, s32 isInitialCall);
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ApiStatus SetSelfVar(Evt* script, s32 isInitialCall);
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ApiStatus GetSelfVar(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcVar(Evt* script, s32 isInitialCall);
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ApiStatus GetNpcVar(Evt* script, s32 isInitialCall);
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ApiStatus SetSelfRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetSelfEnemyFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetSelfEnemyFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus SelfEnemyOverrideSyncPos(Evt* script, s32 isInitialCall);
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ApiStatus GetSelfNpcID(Evt* script, s32 isInitialCall);
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ApiStatus ClearDefeatedEnemies(Evt* script, s32 isInitialCall);
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ApiStatus SetEnemyFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetSelfAnimationFromTable(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleAsScripted(Evt* script, s32 isInitialCall);
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ApiStatus GetEncounterTriggerHitTier(Evt* script, s32 isInitialCall);
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ApiStatus SetOwnerInstigatorValue(Evt* script, s32 isInitialCall);
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ApiStatus ShowCoinCounter(Evt* script, s32 isInitialCall);
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ApiStatus MakeEntity(Evt* script, s32 isInitialCall);
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ApiStatus SetEntityCullMode(Evt* script, s32 isInitialCall);
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ApiStatus UseDynamicShadow(Evt* script, s32 isInitialCall);
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ApiStatus AssignScript(Evt* script, s32 isInitialCall);
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ApiStatus AssignSwitchFlag(Evt* script, s32 isInitialCall);
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ApiStatus AssignChestFlag(Evt* script, s32 isInitialCall);
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ApiStatus AssignBlockFlag(Evt* script, s32 isInitialCall);
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ApiStatus AssignPanelFlag(Evt* script, s32 isInitialCall);
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ApiStatus AssignCrateFlag(Evt* script, s32 isInitialCall);
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ApiStatus DeleteTrigger(Evt* script, s32 isInitialCall);
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ApiStatus TranslateModel(Evt* script, s32 isInitialCall);
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ApiStatus RotateModel(Evt* script, s32 isInitialCall);
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ApiStatus ScaleModel(Evt* script, s32 isInitialCall);
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ApiStatus CloneModel(Evt* script, s32 isInitialCall);
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ApiStatus GetModelIndex(Evt* script, s32 isInitialCall);
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ApiStatus GetModelCenter(Evt* script, s32 isInitialCall);
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ApiStatus SetTexPanner(Evt* script, s32 isInitialCall);
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ApiStatus SetCustomGfxEnabled(Evt* script, s32 isInitialCall);
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ApiStatus EnableTexPanning(Evt* script, s32 isInitialCall);
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ApiStatus EnableModel(Evt* script, s32 isInitialCall);
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ApiStatus SetGroupVisibility(Evt* script, s32 isInitialCall);
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ApiStatus SetTexPanOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetModelFlags(Evt* script, s32 isInitialCall);
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ApiStatus TranslateGroup(Evt* script, s32 isInitialCall);
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ApiStatus RotateGroup(Evt* script, s32 isInitialCall);
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ApiStatus ScaleGroup(Evt* script, s32 isInitialCall);
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ApiStatus EnableGroup(Evt* script, s32 isInitialCall);
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ApiStatus ModifyColliderFlags(Evt* script, s32 isInitialCall);
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ApiStatus GetColliderCenter(Evt* script, s32 isInitialCall);
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ApiStatus ParentColliderToModel(Evt* script, s32 isInitialCall);
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ApiStatus UpdateColliderTransform(Evt* script, s32 isInitialCall);
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ApiStatus SetZoneEnabled(Evt* script, s32 isInitialCall);
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ApiStatus GotoMap(Evt* script, s32 isInitialCall);
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ApiStatus GotoMapSpecial(Evt* script, s32 isInitialCall);
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ApiStatus GotoMapByID(Evt* script, s32 isInitialCall);
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ApiStatus GetEntryID(Evt* script, s32 isInitialCall);
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ApiStatus GetMapID(Evt* script, s32 isInitialCall);
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ApiStatus GetLoadType(Evt* script, s32 isInitialCall);
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ApiStatus SetRenderMode(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtModel(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtCollider(Evt* script, s32 isInitialCall);
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ApiStatus SetCamEnabled(Evt* script, s32 isInitialCall);
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ApiStatus SetCamFlag80(Evt* script, s32 isInitialCall);
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ApiStatus SetCamPerspective(Evt* script, s32 isInitialCall);
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ApiStatus SetCamViewport(Evt* script, s32 isInitialCall);
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ApiStatus func_802CABE8(Evt* script, s32 isInitialCall);
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ApiStatus SetCamBGColor(Evt* script, s32 isInitialCall);
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ApiStatus SetCamTarget(Evt* script, s32 isInitialCall);
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ApiStatus InterpCamTargetPos(Evt* script, s32 isInitialCall);
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ApiStatus ShakeCam(Evt* script, s32 isInitialCall);
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ApiStatus SetCamLeadPlayer(Evt* script, s32 isInitialCall);
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ApiStatus PanToTarget(Evt* script, s32 isInitialCall);
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ApiStatus UseSettingsFrom(Evt* script, s32 isInitialCall);
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ApiStatus LoadSettings(Evt* script, s32 isInitialCall);
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ApiStatus SetCamType(Evt* script, s32 isInitialCall);
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ApiStatus SetCamPitch(Evt* script, s32 isInitialCall);
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ApiStatus SetCamDistance(Evt* script, s32 isInitialCall);
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ApiStatus SetCamPosA(Evt* script, s32 isInitialCall);
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ApiStatus SetCamPosB(Evt* script, s32 isInitialCall);
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ApiStatus SetCamPosC(Evt* script, s32 isInitialCall);
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ApiStatus SetPanTarget(Evt* script, s32 isInitialCall);
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ApiStatus SetCamSpeed(Evt* script, s32 isInitialCall);
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ApiStatus GetCamType(Evt* script, s32 isInitialCall);
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ApiStatus GetCamPitch(Evt* script, s32 isInitialCall);
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ApiStatus GetCamDistance(Evt* script, s32 isInitialCall);
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ApiStatus GetCamPosA(Evt* script, s32 isInitialCall);
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ApiStatus GetCamPosB(Evt* script, s32 isInitialCall);
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ApiStatus GetCamPosC(Evt* script, s32 isInitialCall);
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ApiStatus GetCamPosition(Evt* script, s32 isInitialCall);
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ApiStatus WaitForCam(Evt* script, s32 isInitialCall);
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ApiStatus SetCamProperties(Evt* script, s32 isInitialCall);
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ApiStatus AdjustCam(Evt* script, s32 isInitialCall);
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ApiStatus ResetCam(Evt* script, s32 isInitialCall);
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ApiStatus LoadAnimatedModel(Evt* script, s32 isInitialCall);
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ApiStatus PlayModelAnimation(Evt* script, s32 isInitialCall);
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ApiStatus SetAnimatedModelRootPosition(Evt* script, s32 isInitialCall);
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ApiStatus ChangeModelAnimation(Evt* script, s32 isInitialCall);
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ApiStatus DeleteNpc(Evt* script, s32 isInitialCall);
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ApiStatus GetNpcPointer(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcPos(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcScale(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcCollisionSize(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcSpeed(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcJumpscale(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcAnimation(Evt* script, s32 isInitialCall);
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ApiStatus GetNpcAnimation(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcAnimationSpeed(Evt* script, s32 isInitialCall);
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ApiStatus NpcMoveTo(Evt* script, s32 isInitialCall);
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ApiStatus NpcJump0(Evt* script, s32 isInitialCall);
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ApiStatus NpcJump1(Evt* script, s32 isInitialCall);
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ApiStatus NpcFlyTo(Evt* script, s32 isInitialCall);
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ApiStatus GetNpcYaw(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcYaw(Evt* script, s32 isInitialCall);
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ApiStatus InterpNpcYaw(Evt* script, s32 isInitialCall);
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ApiStatus NpcFacePlayer(Evt* script, s32 isInitialCall);
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ApiStatus NpcFaceNpc(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetNpcPos(Evt* script, s32 isInitialCall);
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ApiStatus EnableNpcShadow(Evt* script, s32 isInitialCall);
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ApiStatus EnableNpcBlur(Evt* script, s32 isInitialCall);
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ApiStatus ClearPartnerMoveHistory(Evt* script, s32 isInitialCall);
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ApiStatus GetPartnerPos(Evt* script, s32 isInitialCall);
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ApiStatus DisablePartnerAI(Evt* script, s32 isInitialCall);
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ApiStatus EnablePartnerAI(Evt* script, s32 isInitialCall);
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ApiStatus BringPartnerOut(Evt* script, s32 isInitialCall);
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ApiStatus PutPartnerAway(Evt* script, s32 isInitialCall);
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ApiStatus GetCurrentPartnerID(Evt* script, s32 isInitialCall);
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ApiStatus PartnerCanUseAbility(Evt* script, s32 isInitialCall);
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ApiStatus PartnerIsFlying(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcDecoration(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtNpc(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcRenderMode(Evt* script, s32 isInitialCall);
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ApiStatus SpeakToPlayer(Evt* script, s32 isInitialCall);
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ApiStatus EndSpeech(Evt* script, s32 isInitialCall);
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ApiStatus ContinueSpeech(Evt* script, s32 isInitialCall);
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ApiStatus SpeakToNpc(Evt* script, s32 isInitialCall);
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ApiStatus ShowMessageAtScreenPos(Evt* script, s32 isInitialCall);
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ApiStatus ShowMessageAtWorldPos(Evt* script, s32 isInitialCall);
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ApiStatus CloseMessage(Evt* script, s32 isInitialCall);
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ApiStatus SwitchMessage(Evt* script, s32 isInitialCall);
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ApiStatus ShowChoice(Evt* script, s32 isInitialCall);
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ApiStatus CloseChoice(Evt* script, s32 isInitialCall);
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ApiStatus CancelMessage(Evt* script, s32 isInitialCall);
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ApiStatus SetMessageImages(Evt* script, s32 isInitialCall);
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ApiStatus SetMessageText(Evt* script, s32 isInitialCall);
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ApiStatus SetMessageValue(Evt* script, s32 isInitialCall);
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ApiStatus HidePlayerShadow(Evt* script, s32 isInitialCall);
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ApiStatus DisablePlayerPhysics(Evt* script, s32 isInitialCall);
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ApiStatus DisablePlayerInput(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerPos(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerCollisionSize(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerSpeed(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerJumpscale(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerAnimation(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerActionState(Evt* script, s32 isInitialCall);
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ApiStatus PlayerMoveTo(Evt* script, s32 isInitialCall);
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ApiStatus func_802D1270(Evt* script, s32 isInitialCall);
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ApiStatus PlayerJump(Evt* script, s32 isInitialCall);
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ApiStatus PlayerJump1(Evt* script, s32 isInitialCall);
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ApiStatus PlayerJump2(Evt* script, s32 isInitialCall);
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ApiStatus InterpPlayerYaw(Evt* script, s32 isInitialCall);
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ApiStatus PlayerFaceNpc(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerTargetYaw(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerActionState(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerPos(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerAnimation(Evt* script, s32 isInitialCall);
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ApiStatus FullyRestoreHPandFP(Evt* script, s32 isInitialCall);
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ApiStatus FullyRestoreSP(Evt* script, s32 isInitialCall);
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ApiStatus EnablePartner(Evt* script, s32 isInitialCall);
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ApiStatus DisablePartner(Evt* script, s32 isInitialCall);
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ApiStatus UseEntryHeading(Evt* script, s32 isInitialCall);
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ApiStatus func_802D2148(Evt* script, s32 isInitialCall);
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ApiStatus UseExitHeading(Evt* script, s32 isInitialCall);
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ApiStatus InitVirtualEntityList(Evt* script, s32 isInitialCall);
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ApiStatus DisablePulseStone(Evt* script, s32 isInitialCall);
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ApiStatus GetPartnerInUse(Evt* script, s32 isInitialCall);
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ApiStatus Disable8bitMario(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtPlayer(Evt* script, s32 isInitialCall);
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ApiStatus MakeLerp(Evt* script, s32 isInitialCall);
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ApiStatus UpdateLerp(Evt* script, s32 isInitialCall);
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ApiStatus RandInt(Evt* script, s32 isInitialCall);
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ApiStatus GetAngleBetweenNPCs(Evt* script, s32 isInitialCall);
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ApiStatus GetAngleToNPC(Evt* script, s32 isInitialCall);
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ApiStatus GetAngleToPlayer(Evt* script, s32 isInitialCall);
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ApiStatus AwaitPlayerApproach(Evt* script, s32 isInitialCall);
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ApiStatus IsPlayerWithin(Evt* script, s32 isInitialCall);
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ApiStatus AwaitPlayerLeave(Evt* script, s32 isInitialCall);
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ApiStatus AddVectorPolar(Evt* script, s32 isInitialCall);
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ApiStatus func_802D4BDC(Evt* script, s32 initialCall);
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ApiStatus func_802D4C4C(Evt* script, s32 initialCall);
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ApiStatus func_802D4CC4(Evt* script, s32 initialCall);
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ApiStatus func_802D4D14(Evt* script, s32 initialCall);
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ApiStatus func_802D4D88(Evt* script, s32 initialCall);
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ApiStatus LoadPath(Evt* script, s32 isInitialCall);
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ApiStatus GetNextPathPos(Evt* script, s32 isInitialCall);
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ApiStatus GetDist2D(Evt* script, s32 isInitialCall);
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ApiStatus SetValueByRef(Evt* script, s32 isInitialCall);
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ApiStatus GetValueByRef(Evt* script, s32 isInitialCall);
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ApiStatus EnableWorldStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus ShowWorldStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus SetGameMode(Evt* script, s32 isInitialCall);
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ApiStatus ClampAngleInt(Evt* script, s32 isInitialCall);
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ApiStatus ClampAngleFloat(Evt* script, s32 isInitialCall);
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ApiStatus FadeOutMusic(Evt* script, s32 isInitialCall);
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ApiStatus SetMusicTrack(Evt* script, s32 isInitialCall);
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ApiStatus FadeInMusic(Evt* script, s32 isInitialCall);
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ApiStatus EnableMusicProximityMix(Evt* script, s32 isInitialCall);
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ApiStatus AdjustMusicProximityMix(Evt* script, s32 isInitialCall);
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ApiStatus SetMusicTrackVolumes(Evt* script, s32 isInitialCall);
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ApiStatus ClearAmbientSounds(Evt* script, s32 isInitialCall);
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ApiStatus PlayAmbientSounds(Evt* script, s32 isInitialCall);
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ApiStatus PlaySound(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundWithVolume(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAt(Evt* script, s32 isInitialCall);
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ApiStatus StopSound(Evt* script, s32 isInitialCall);
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ApiStatus UseDoorSounds(Evt* script, s32 isInitialCall);
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ApiStatus UseRoomDoorSounds(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtF(Evt* script, s32 isInitialCall);
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ApiStatus RemoveKeyItemAt(Evt* script, s32 isInitialCall);
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ApiStatus RemoveItemAt(Evt* script, s32 isInitialCall);
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ApiStatus AddKeyItem(Evt* script, s32 isInitialCall);
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ApiStatus HasKeyItem(Evt* script, s32 isInitialCall);
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ApiStatus FindKeyItem(Evt* script, s32 isInitialCall);
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ApiStatus AddItem(Evt* script, s32 isInitialCall);
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ApiStatus FindItem(Evt* script, s32 isInitialCall);
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ApiStatus RemoveItem(Evt* script, s32 isInitialCall);
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ApiStatus CountFortessKeys(Evt* script, s32 isInitialCall);
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ApiStatus RemoveFortressKeys(Evt* script, s32 isInitialCall);
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ApiStatus MakeItemEntity(Evt* script, s32 isInitialCall);
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ApiStatus DropItemEntity(Evt* script, s32 isInitialCall);
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ApiStatus DropResizableItemEntity(Evt* script, s32 isInitialCall);
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ApiStatus RemoveItemEntity(Evt* script, s32 isInitialCall);
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ApiStatus AddBadge(Evt* script, s32 isInitialCall);
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ApiStatus RemoveBadge(Evt* script, s32 isInitialCall);
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ApiStatus SetItemPos(Evt* script, s32 isInitialCall);
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ApiStatus SetItemFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetItemAlpha(Evt* script, s32 isInitialCall);
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ApiStatus AddCoin(Evt* script, s32 isInitialCall);
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ApiStatus AddStarPoints(Evt* script, s32 isInitialCall);
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ApiStatus AddStarPieces(Evt* script, s32 isInitialCall);
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ApiStatus GetItemPower(Evt* script, s32 isInitialCall);
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ApiStatus ShowGotItem(Evt* script, s32 isInitialCall);
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ApiStatus ShowEmote(Evt* script, s32 isInitialCall);
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ApiStatus ShowSleepBubble(Evt* script, s32 isInitialCall);
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ApiStatus RemoveEffect(Evt* script, s32 isInitialCall);
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ApiStatus DismissEffect(Evt* script, s32 isInitialCall);
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ApiStatus DismissItemOutline(Evt* script, s32 isInitialCall);
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ApiStatus PlayEffect(Evt* script, s32 isInitialCall);
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ApiStatus SetSpriteShading(Evt* script, s32 isInitialCall);
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ApiStatus EnableSpriteShading(Evt* script, s32 isInitialCall);
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ApiStatus GetDemoState(Evt* script, s32 isInitialCall);
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ApiStatus DemoPressButton(Evt* script, s32 isInitialCall);
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ApiStatus DemoReleaseButton(Evt* script, s32 isInitialCall);
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ApiStatus DemoSetButtons(Evt* script, s32 isInitialCall);
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ApiStatus DemoJoystickRadial(Evt* script, s32 isInitialCall);
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ApiStatus DemoJoystickXY(Evt* script, s32 isInitialCall);
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ApiStatus WaitForPlayerInputEnabled(Evt* script, s32 isInitialCall);
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ApiStatus func_802D2484(Evt* script, s32 isInitialCall);
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ApiStatus WaitForPlayerTouchingFloor(Evt* script, s32 isInitialCall);
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ApiStatus IsPlayerOnValidFloor(Evt* script, s32 isInitialCall);
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ApiStatus WaitForPlayerMoveToComplete(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcImgFXFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcImgFXParams(Evt* script, s32 isInitialCall);
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ApiStatus IsStartingConversation(Evt* script, s32 isInitialCall);
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ApiStatus SetTimeFreezeMode(Evt* script, s32 isInitialCall);
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ApiStatus CreateVirtualEntity(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcSprite(Evt* script, s32 isInitialCall);
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ApiStatus DeleteVirtualEntity(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityPosition(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityScale(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityJumpGravity(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityFlags(Evt* script, s32 isInitialCall);
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ApiStatus GetVirtualEntityPosition(Evt* script, s32 isInitialCall);
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ApiStatus SetVirtualEntityMoveSpeed(Evt* script, s32 isInitialCall);
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ApiStatus VirtualEntityMoveTo(Evt* script, s32 isInitialCall);
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ApiStatus VirtualEntityJumpTo(Evt* script, s32 isInitialCall);
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ApiStatus VirtualEntityLandJump(Evt* script, s32 isInitialCall);
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ApiStatus FacePlayerTowardPoint(Evt* script, s32 isInitialCall);
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ApiStatus func_802D2C14(Evt* script, s32 isInitialCall);
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ApiStatus ShowConsumableChoicePopup(Evt* script, s32 isInitialCall);
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ApiStatus func_800458CC(Evt* script, s32 isInitialCall);
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ApiStatus OnPlayerFled(Evt* script, s32 isInitialCall);
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ApiStatus SetTattleMessage(Evt* script, s32 isInitialCall);
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ApiStatus ShowKeyChoicePopup(Evt* script, s32 isInitialCall);
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ApiStatus CloseChoicePopup(Evt* script, s32 isInitialCall);
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ApiStatus ForceUsePartner(Evt* script, s32 isInitialCall);
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ApiStatus InterruptUsePartner(Evt* script, s32 isInitialCall);
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ApiStatus func_80045838(Evt* script, s32 isInitialCall);
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ApiStatus ModifyGlobalOverrideFlags(Evt* script, s32 isInitialCall);
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ApiStatus func_802CF56C(Evt* script, s32 isInitialCall);
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ApiStatus func_802CA988(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcRotationPivot(Evt* script, s32 isInitialCall);
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ApiStatus SetSleepBubbleTimeLeft(Evt* script, s32 isInitialCall);
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ApiStatus SetPlayerImgFXFlags(Evt* script, s32 isInitialCall);
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ApiStatus UpdatePlayerImgFX(Evt* script, s32 isInitialCall);
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ApiStatus PushSong(Evt* script, s32 isInitialCall);
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ApiStatus PopSong(Evt* script, s32 isInitialCall);
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ApiStatus StopTrackingSoundPos(Evt* script, s32 isInitialCall);
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ApiStatus func_80044238(Evt* script, s32 isInitialCall);
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ApiStatus MakeLocalVertexCopy(Evt* script, s32 isInitialCall);
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ApiStatus SetCustomGfx(Evt* script, s32 isInitialCall);
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ApiStatus SetCustomGfxBuilders(Evt* script, s32 isInitialCall);
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ApiStatus SetModelCustomGfx(Evt* script, s32 isInitialCall);
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ApiStatus GetLanguage(Evt* script, s32 isInitialCall);
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ApiStatus SetModelTexVariant(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcPaletteSwapMode(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcPaletteSwapLower(Evt* script, s32 isInitialCall);
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ApiStatus SetNpcPaletteSwapping(Evt* script, s32 isInitialCall);
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ApiStatus MakeTransformGroup(Evt* script, s32 isInitialCall);
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ApiStatus SetMotionBlurParams(Evt* script, s32 isInitialCall);
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ApiStatus ShowSweat(Evt* script, s32 isInitialCall);
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extern EvtScript EnemyNpcHit;
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extern EvtScript EnemyNpcDefeat;
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#endif
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