papermario/include/types.h
HailSanta 70d3b7b3a8
msg names and more map data prep (#768)
* minor NPC fixup

* most var type renames

* rest of var names

* remove deprecated

* var types cleanup

* fixed -> float 1

* fixed -> float 2

* fixed -> float 3

* fixed -> float 4

* evt fixed removed

* localvar shorthand

* missing byte names

* missing flag names

* evt var cleanup

* local var shorthand redux

* minor cleanup

* mario anim name

* item ranges cleanup

* player anim names

* all message names

* renames for existing

* remove unused enum

* squash msg ids

* again

* all message refs replaced

* area headers

* idk

* also merged

* remove superfluous parens

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00

27 lines
497 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#include "ultra64.h"
#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
typedef void (*StateFunc)(void);
typedef char* (*PrintCallback)(void*, const char*, u32);
/// Linker symbol address, as in `ld_addrs.h`.
typedef u8 Addr[];
#define BTL_NONE 0
#define BTL_DEFAULT_STAGE -1
/// Terminates an extraAnimationList
#define ANIM_LIST_END -1
#endif