papermario/src/4DF30.c
Ethan Roseman 3315d6010f
Splat refactor (#257)
* all non-world rodata migrated

* data disasm

* kinda working

* updated yaml

* bloop

* linker header

* configure 2.0

* bin

* mass rename to remove code_

* pause rename

* battle partner stuff

* whew

* more renames

* more renames

* more renaming

* it builds!

* updates

* remove main prefix

* one more thing

* crc, yay0

* .data, .rodata, .bss

* img

* dead_atan2

* it buildsgit add -A

* split battle/partner/6FAD10

* rm &s on sleepy_sheep syms

* sha1sum ninja rule description

* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites

* uncomment

* fix mapfs

* match func_8003CFB4

* .

* clean up and name npc_iter_no_op

* npc.c

* enable cc warnings

* name npc_find_near

* use singular options.asset_path

* smores

* cc_dsl only when needed

* kinda fix configure for splat refactor2

* ok!

* new msg format

* remove old msg format docs

* slight bug fixes, splat adjustment

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "cfc140bb76"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "cfc140bb76"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "85349befcd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "85349befcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Update symbol addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a44631e194"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a44631e194"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00

61 lines
1.3 KiB
C

#include "common.h"
#include "battle/battle.h"
extern s32 D_800DC060;
extern Stage* D_800DC064;
INCLUDE_ASM(s32, "4DF30", func_80072B30);
void func_80072BB0(void) {
func_80072B30();
}
void func_80072BCC(s32 arg0) {
gBattleStatus.unk_488 = arg0;
}
//weird stuff with loading gBattleStatus
#ifdef NON_MATCHING
void load_battle_section(void) {
BattleArea* battleArea;
s32 temp_a0;
battleArea = &gBattleAreas[gBattleStatus.currentBattleSection];
dma_copy(battleArea->dmaStart, battleArea->dmaEnd, battleArea->dmaDest);
gBattleStatus.unk_48C = &(*battleArea->battles)[gBattleStatus.unk_47B];
if (gBattleStatus.unk_47C >= 0) {
D_800DC064 = NULL;
} else {
D_800DC064 = &(*battleArea->stages)[gBattleStatus.unk_47C];
}
func_80241190(1);
gBattleStatus.unk_460 = 0;
}
#else
INCLUDE_ASM(s32, "4DF30", load_battle_section);
#endif
INCLUDE_ASM(s32, "4DF30", load_battle);
void set_battle_stage(s32 arg0) {
gBattleStatus.unk_47C = arg0;
}
void func_80072CDC(s32 arg0) {
gBattleStatus.unk_484 = arg0;
}
void func_80072CEC(f32 arg0, f32 arg1, f32 arg2) {
}
void func_80072CF4(void) {
func_80072CEC(1.0f, 1.1f, 1.2f);
}
INCLUDE_ASM(s32, "4DF30", setup_demo_player);
INCLUDE_ASM(s32, "4DF30", load_demo_battle);