papermario/ver/us/asm/data/effects/345190.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

31 lines
524 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0034780
.word 0x090002E0, 0x090002E0
glabel D_E0034788
.word 0x09000240, 0x09000240
glabel D_E0034790
.byte 0xFF
glabel D_E0034791
.byte 0xFF
glabel D_E0034792
.byte 0x52, 0xFF, 0xFF, 0x52, 0xB5, 0x94, 0x00, 0xB5, 0x94, 0x00, 0xFF, 0xFF, 0xD6, 0xFF, 0xFF, 0xD6, 0xB5, 0x94, 0x00, 0xB5, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
glabel D_E00347B0
.double 0.78
glabel D_E00347B8
.double 0.93
glabel D_E00347C0
.double 0.29
glabel D_E00347C8
.double 0.9