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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
13 lines
169 B
ArmAsm
13 lines
169 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0048A00
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.word 0x090010F8, 0x090010F8
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glabel D_E0048A08
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.word 0x09001040, 0x09001040
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glabel D_E0048A10
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.double 0.1, 0.0
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