papermario/ver/us/asm/data/effects/359320.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

37 lines
641 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E004AE60
.word 0x090009A0, 0x090009A0, 0x09000A80, 0x09000A80, 0x09000A80, 0x09000A80, 0x00000000, 0x00000000
glabel jtbl_E004AE80
.word LE004A1AC_35866C, LE004A1AC_35866C, LE004A1D4_358694, LE004A200_3586C0, LE004A25C_35871C, LE004A22C_3586EC
glabel D_E004AE98
.double 0.8
glabel D_E004AEA0
.double 0.94
glabel D_E004AEA8
.double 1.002
glabel D_E004AEB0
.word 0xE004A4F8, 0xE004A4F8, 0xE004A51C, 0xE004A548, 0xE004A584, 0xE004A51C
glabel D_E004AEC8
.double 0.8
glabel D_E004AED0
.double 0.9
glabel D_E004AED8
.double 0.99
glabel D_E004AEE0
.double 0.95
glabel D_E004AEE8
.double 0.3