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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
37 lines
641 B
ArmAsm
37 lines
641 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E004AE60
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.word 0x090009A0, 0x090009A0, 0x09000A80, 0x09000A80, 0x09000A80, 0x09000A80, 0x00000000, 0x00000000
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glabel jtbl_E004AE80
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.word LE004A1AC_35866C, LE004A1AC_35866C, LE004A1D4_358694, LE004A200_3586C0, LE004A25C_35871C, LE004A22C_3586EC
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glabel D_E004AE98
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.double 0.8
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glabel D_E004AEA0
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.double 0.94
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glabel D_E004AEA8
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.double 1.002
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glabel D_E004AEB0
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.word 0xE004A4F8, 0xE004A4F8, 0xE004A51C, 0xE004A548, 0xE004A584, 0xE004A51C
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glabel D_E004AEC8
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.double 0.8
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glabel D_E004AED0
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.double 0.9
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glabel D_E004AED8
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.double 0.99
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glabel D_E004AEE0
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.double 0.95
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glabel D_E004AEE8
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.double 0.3
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