papermario/ver/us/asm/data/effects/35D460.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

13 lines
603 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00529E0
.word 0x408CCCCD, 0x404CCCCD, 0x40ACCCCD, 0x402CCCCD, 0x40C00000, 0x409CCCCD, 0x40A66666, 0x40466666, 0x4019999A, 0x40900000, 0x40266666, 0x40B66666, 0x40733333, 0x4039999A, 0x40466666, 0x40A66666, 0x40133333, 0x40ACCCCD, 0x40600000, 0x40266666, 0x4019999A, 0x40466666, 0x40A66666, 0x409CCCCD, 0x40C00000, 0x402CCCCD, 0x40ACCCCD, 0x404CCCCD, 0x408CCCCD, 0x40266666, 0x40600000, 0x40ACCCCD, 0x40133333, 0x40A66666, 0x40466666, 0x4039999A, 0x40733333, 0x40B66666, 0x40266666, 0x40900000
glabel D_E0052A80
.double 0.1
glabel D_E0052A88
.double 1.2