papermario/ver/us/asm/data/effects/35E8A0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

52 lines
559 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0056EA0
.double 0.1
glabel D_E0056EA8
.double 0.008
glabel D_E0056EB0
.double 0.05
glabel D_E0056EB8
.double 0.3
glabel D_E0056EC0
.double 0.8
glabel D_E0056EC8
.double 0.4
glabel D_E0056ED0
.double 0.98
glabel D_E0056ED8
.double 0.2
glabel D_E0056EE0
.double 0.94
glabel D_E0056EE8
.double 0.05
glabel D_E0056EF0
.double 0.95
glabel D_E0056EF8
.double 0.92
glabel D_E0056F00
.double 0.8
glabel D_E0056F08
.double 0.9603999999999999
glabel D_E0056F10
.double 0.2
glabel D_E0056F18
.double 0.8464