papermario/ver/us/asm/data/effects/377F00.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

34 lines
560 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0076E90
.word 0x090023E0, 0x090023E0, 0x09002440, 0x09002440
glabel D_E0076EA0
.word 0x090023F8, 0x090023F8, 0x09002458, 0x09002458
glabel D_E0076EB0
.word 0x090023B0, 0x090023B0, 0x09002410, 0x09002410
glabel D_E0076EC0
.word 0x090023C8, 0x090023C8, 0x09002428, 0x09002428
glabel D_E0076ED0
.word 0x09002000, 0x09002000, 0x090020E8, 0x090021D0
glabel D_E0076EE0
.double 0.6
glabel D_E0076EE8
.double 0.02
glabel D_E0076EF0
.double 0.04
glabel D_E0076EF8
.double 0.02
glabel D_E0076F00
.double 0.1, 0.0