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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
34 lines
560 B
ArmAsm
34 lines
560 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0076E90
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.word 0x090023E0, 0x090023E0, 0x09002440, 0x09002440
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glabel D_E0076EA0
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.word 0x090023F8, 0x090023F8, 0x09002458, 0x09002458
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glabel D_E0076EB0
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.word 0x090023B0, 0x090023B0, 0x09002410, 0x09002410
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glabel D_E0076EC0
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.word 0x090023C8, 0x090023C8, 0x09002428, 0x09002428
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glabel D_E0076ED0
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.word 0x09002000, 0x09002000, 0x090020E8, 0x090021D0
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glabel D_E0076EE0
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.double 0.6
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glabel D_E0076EE8
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.double 0.02
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glabel D_E0076EF0
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.double 0.04
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glabel D_E0076EF8
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.double 0.02
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glabel D_E0076F00
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.double 0.1, 0.0
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