papermario/ver/us/asm/data/effects/37ACF0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

19 lines
793 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0078900
.word 0x09001400, 0x090014B8, 0x09001570, 0x09001618, 0x090016C0, 0x09001570
glabel D_E0078918
.word 0x00000080, 0x00000080, 0x3F000000, 0x3F000000, 0x00000040, 0x00000004, 0x00000040, 0x00000040, 0x40000000, 0x40000000, 0x00000020, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000040, 0x00000008, 0x00000040, 0x00000040, 0x40000000, 0x40000000, 0x00000010, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000020, 0x00000010, 0x00000040, 0x00000040, 0x3F800000, 0x3F800000, 0x00000040, 0x00000008
glabel D_E00789A8
.word 0x00000000
glabel D_E00789AC
.word 0xFFFFFFFF, 0xFF80FF80, 0xFF80FFFF, 0xFF808080, 0xFF808080, 0xFF000000, 0x00000000, 0x00000000, 0x00000000
glabel D_E00789D0
.double 0.6, 0.0