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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
19 lines
448 B
ArmAsm
19 lines
448 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0080AC0
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.word 0x09003540, 0x09003580, 0x090035C0, 0x09003600, 0x09003640, 0x09003680, 0x090036C0, 0x09003700, 0x09003740, 0x09003780, 0x090037C0, 0x09003800
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glabel D_E0080AF0
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.word 0x3E800000, 0x3F000000, 0x3F400000, 0x3F800000, 0x3F666666, 0x3F8CCCCD, 0x3F800000
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glabel D_E0080B0C
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.float 0.25, 0.5, 0.75, 1.0, 1.2, 0.9, 1.0, 0.0, 0.0
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glabel D_E0080B30
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.double 0.05
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glabel D_E0080B38
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.double 0.9
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