papermario/ver/us/asm/data/effects/381D80.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

19 lines
448 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0080AC0
.word 0x09003540, 0x09003580, 0x090035C0, 0x09003600, 0x09003640, 0x09003680, 0x090036C0, 0x09003700, 0x09003740, 0x09003780, 0x090037C0, 0x09003800
glabel D_E0080AF0
.word 0x3E800000, 0x3F000000, 0x3F400000, 0x3F800000, 0x3F666666, 0x3F8CCCCD, 0x3F800000
glabel D_E0080B0C
.float 0.25, 0.5, 0.75, 1.0, 1.2, 0.9, 1.0, 0.0, 0.0
glabel D_E0080B30
.double 0.05
glabel D_E0080B38
.double 0.9