mirror of
https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
46 lines
633 B
ArmAsm
46 lines
633 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E0084E10
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.word 0x090018C0, 0x090018C0, 0x090018C0
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glabel D_E0084E1C
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.word 0x09001D00, 0x09001CC8, 0x09001C80
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glabel D_E0084E28
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.word 0x090017D0, 0x090017D0, 0x090017D0
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glabel D_E0084E34
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.word get_model_center_and_size
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glabel D_E0084E38
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.word get_model_from_list_index
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glabel D_E0084E3C
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.word get_model_list_index_from_tree_index
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glabel D_E0084E40
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.double 0.05
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glabel D_E0084E48
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.double 0.2
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glabel D_E0084E50
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.double 0.1
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glabel D_E0084E58
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.double 0.9
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glabel D_E0084E60
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.double -0.7
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glabel D_E0084E68
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.double 0.95
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glabel D_E0084E70
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.double 0.4
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glabel D_E0084E78
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.double -0.4
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