papermario/ver/us/asm/data/effects/3897E0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

46 lines
633 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0084E10
.word 0x090018C0, 0x090018C0, 0x090018C0
glabel D_E0084E1C
.word 0x09001D00, 0x09001CC8, 0x09001C80
glabel D_E0084E28
.word 0x090017D0, 0x090017D0, 0x090017D0
glabel D_E0084E34
.word get_model_center_and_size
glabel D_E0084E38
.word get_model_from_list_index
glabel D_E0084E3C
.word get_model_list_index_from_tree_index
glabel D_E0084E40
.double 0.05
glabel D_E0084E48
.double 0.2
glabel D_E0084E50
.double 0.1
glabel D_E0084E58
.double 0.9
glabel D_E0084E60
.double -0.7
glabel D_E0084E68
.double 0.95
glabel D_E0084E70
.double 0.4
glabel D_E0084E78
.double -0.4