mirror of
https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
40 lines
721 B
ArmAsm
40 lines
721 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E008CAF0
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.word 0xFEACACFE, 0xACD5FEB4, 0x9AD5B4FE, 0xB4B4FEB4, 0xDDFEB4FE, 0xFEB4FED5, 0xB4FEB4D5, 0xFEB4FEFE, 0xB4FED5AC
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glabel D_E008CB14
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.byte 0xFF, 0xFF, 0x40, 0x00
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glabel D_E008CB18
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.byte 0xFF, 0x40, 0x40, 0x00
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glabel D_E008CB1C
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.byte 0xFF, 0x40, 0xFF, 0x00
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glabel D_E008CB20
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.double 1.2
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glabel D_E008CB28
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.word 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC
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glabel D_E008CB48
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.word 0xE008C34C, 0xE008C34C, 0xE008C354, 0xE008C354, 0xE008C35C, 0xE008C35C
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glabel D_E008CB60
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.double 0.05
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glabel D_E008CB68
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.double 0.3
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glabel D_E008CB70
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.double 0.8
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glabel D_E008CB78
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.double 0.1
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glabel D_E008CB80
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.double 0.2, 0.0
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