papermario/ver/us/asm/data/effects/38E8F0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

40 lines
721 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E008CAF0
.word 0xFEACACFE, 0xACD5FEB4, 0x9AD5B4FE, 0xB4B4FEB4, 0xDDFEB4FE, 0xFEB4FED5, 0xB4FEB4D5, 0xFEB4FEFE, 0xB4FED5AC
glabel D_E008CB14
.byte 0xFF, 0xFF, 0x40, 0x00
glabel D_E008CB18
.byte 0xFF, 0x40, 0x40, 0x00
glabel D_E008CB1C
.byte 0xFF, 0x40, 0xFF, 0x00
glabel D_E008CB20
.double 1.2
glabel D_E008CB28
.word 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC, 0xE008C180, 0xE008C1CC
glabel D_E008CB48
.word 0xE008C34C, 0xE008C34C, 0xE008C354, 0xE008C354, 0xE008C35C, 0xE008C35C
glabel D_E008CB60
.double 0.05
glabel D_E008CB68
.double 0.3
glabel D_E008CB70
.double 0.8
glabel D_E008CB78
.double 0.1
glabel D_E008CB80
.double 0.2, 0.0