papermario/ver/us/asm/data/effects/38F6F0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

10 lines
145 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E008E890
.word 0x090001A8, 0x090001C8, 0x00000000, 0x00000000
glabel D_E008E8A0
.double 0.2, 0.0