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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
13 lines
241 B
ArmAsm
13 lines
241 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel jtbl_E009AA60
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.word LE009A1AC_39675C, LE009A24C_3967FC, LE009A270_396820, LE009A28C_39683C, LE009A32C_3968DC, LE009A348_3968F8
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glabel D_E009AA78
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.double 0.02
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glabel D_E009AA80
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.double 0.05, 0.0
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