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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
13 lines
445 B
ArmAsm
13 lines
445 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E00A29D0
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.word 0x09000200, 0x090002A8, 0x09000358
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glabel D_E00A29DC
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.word 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008, 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008, 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008
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glabel D_E00A2A24
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.word 0x00000064, 0x0000003C, 0x0000001E, 0x0000000A, 0x00000000, 0x00000000, 0x00000000
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