papermario/ver/us/asm/data/effects/3A3360.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

13 lines
445 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00A29D0
.word 0x09000200, 0x090002A8, 0x09000358
glabel D_E00A29DC
.word 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008, 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008, 0x00000010, 0x00000010, 0x3F800000, 0x3F800000, 0x00000008, 0x00000008
glabel D_E00A2A24
.word 0x00000064, 0x0000003C, 0x0000001E, 0x0000000A, 0x00000000, 0x00000000, 0x00000000