papermario/ver/us/asm/data/effects/3A42B0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

25 lines
555 B
ArmAsm

.include "macro.inc"
.section .data
glabel jtbl_E00A4AD0
.word LE00A40F4_3A38D4, LE00A40FC_3A38DC, LE00A4108_3A38E8, LE00A4114_3A38F4, LE00A4120_3A3900, LE00A412C_3A390C, LE00A4138_3A3918, 0
glabel D_E00A4AF0
.double 0.1
glabel jtbl_E00A4AF8
.word LE00A427C_3A3A5C, LE00A42CC_3A3AAC, LE00A4304_3A3AE4, LE00A4354_3A3B34, LE00A4384_3A3B64, LE00A440C_3A3BEC, LE00A4438_3A3C18, LE00A4480_3A3C60, LE00A44C0_3A3CA0, LE00A4508_3A3CE8
glabel D_E00A4B20
.double 1.1
glabel D_E00A4B28
.double 1.1
glabel D_E00A4B30
.double 1.1
glabel D_E00A4B38
.double 1.1