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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
25 lines
555 B
ArmAsm
25 lines
555 B
ArmAsm
.include "macro.inc"
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.section .data
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glabel jtbl_E00A4AD0
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.word LE00A40F4_3A38D4, LE00A40FC_3A38DC, LE00A4108_3A38E8, LE00A4114_3A38F4, LE00A4120_3A3900, LE00A412C_3A390C, LE00A4138_3A3918, 0
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glabel D_E00A4AF0
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.double 0.1
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glabel jtbl_E00A4AF8
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.word LE00A427C_3A3A5C, LE00A42CC_3A3AAC, LE00A4304_3A3AE4, LE00A4354_3A3B34, LE00A4384_3A3B64, LE00A440C_3A3BEC, LE00A4438_3A3C18, LE00A4480_3A3C60, LE00A44C0_3A3CA0, LE00A4508_3A3CE8
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glabel D_E00A4B20
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.double 1.1
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glabel D_E00A4B28
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.double 1.1
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glabel D_E00A4B30
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.double 1.1
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glabel D_E00A4B38
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.double 1.1
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