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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
28 lines
1.1 KiB
ArmAsm
28 lines
1.1 KiB
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E00AC7B0
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.word 0x09002700, 0x09002700, 0x09002798
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glabel D_E00AC7BC
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.word 0x09002860, 0x09002880, 0x09002860
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glabel D_E00AC7C8
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.word 0x09002950, 0x09002990, 0x090029D0, 0x09002A10, 0x09002A50, 0x09002A90, 0x09002AD0, 0x09002B10, 0x09002B50, 0x09002B90, 0x09002BD0, 0x09002C10
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glabel D_E00AC7F8
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.word 0xFF96FF82, 0xFF64FF46, 0xFF3CFF50, 0xFF6EFF73, 0xFF6BFF5C, 0xFF5AFF5E, 0xFF67FF68, 0xFF67FF64, 0xFF62FF63, 0xFF65FF64, 0xF064DC64, 0xC864B464, 0xA0648264, 0x64644664, 0x32642864, 0x1E641464, 0x0A640000
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glabel D_E00AC83C
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.word 0xFF96FF82, 0xFF64FF46, 0xFF3CFF50, 0xFF6EFF73, 0xFF6BFF5C, 0xFF5AFF5E, 0xFF67FF68, 0xFF67FF64, 0xFF62FF63, 0xFF65FF64, 0xF064DC64, 0xC864B464, 0xA0648264, 0x64644664, 0x32642864, 0x1E641464, 0x0A640000
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glabel D_E00AC880
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.word 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0xFFFFFFFF, 0x00000001, 0xFFFFFFFE, 0x00000001, 0xFFFFFFFD, 0x00000002, 0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000003, 0x00000000, 0x00000000
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glabel D_E00AC8D0
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.double 0.01
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glabel D_E00AC8D8
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.double 0.01
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