papermario/ver/us/asm/data/effects/3AF5D0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

28 lines
1.1 KiB
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00AC7B0
.word 0x09002700, 0x09002700, 0x09002798
glabel D_E00AC7BC
.word 0x09002860, 0x09002880, 0x09002860
glabel D_E00AC7C8
.word 0x09002950, 0x09002990, 0x090029D0, 0x09002A10, 0x09002A50, 0x09002A90, 0x09002AD0, 0x09002B10, 0x09002B50, 0x09002B90, 0x09002BD0, 0x09002C10
glabel D_E00AC7F8
.word 0xFF96FF82, 0xFF64FF46, 0xFF3CFF50, 0xFF6EFF73, 0xFF6BFF5C, 0xFF5AFF5E, 0xFF67FF68, 0xFF67FF64, 0xFF62FF63, 0xFF65FF64, 0xF064DC64, 0xC864B464, 0xA0648264, 0x64644664, 0x32642864, 0x1E641464, 0x0A640000
glabel D_E00AC83C
.word 0xFF96FF82, 0xFF64FF46, 0xFF3CFF50, 0xFF6EFF73, 0xFF6BFF5C, 0xFF5AFF5E, 0xFF67FF68, 0xFF67FF64, 0xFF62FF63, 0xFF65FF64, 0xF064DC64, 0xC864B464, 0xA0648264, 0x64644664, 0x32642864, 0x1E641464, 0x0A640000
glabel D_E00AC880
.word 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0xFFFFFFFF, 0x00000001, 0xFFFFFFFE, 0x00000001, 0xFFFFFFFD, 0x00000002, 0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000003, 0x00000000, 0x00000000
glabel D_E00AC8D0
.double 0.01
glabel D_E00AC8D8
.double 0.01