papermario/ver/us/asm/data/effects/3CFAB0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
422 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00C8710
.word 0x09000800, 0x090008D8
glabel D_E00C8718
.byte 0x6E, 0x96, 0x82, 0x6E, 0x64, 0x5F, 0x64, 0x00
glabel D_E00C8720
.byte 0x50, 0x3C, 0x50, 0x64, 0x78, 0x6E, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
glabel D_E00C8730
.double -0.10000000149011612
glabel D_E00C8738
.double 14.285714285714286
glabel D_E00C8740
.double 0.7142857142857143, 0.0