papermario/ver/us/asm/data/effects/3DBEA0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

25 lines
619 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00E0A40
.word 0x090003B0
glabel D_E00E0A44
.word 0x09000280
glabel D_E00E0A48
.word 0x3C23D70A, 0x3D4CCCCD, 0x3DCCCCCD, 0x3E4CCCCD, 0x3EB33333, 0x3F000000, 0x3F266666, 0x3F4CCCCD, 0x3F733333, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000, 0x3F733333, 0x3F4CCCCD, 0x3F266666, 0x3F000000, 0x3EB33333, 0x3E4CCCCD, 0x3DCCCCCD, 0x3D4CCCCD, 0x3C23D70A
glabel D_E00E0AC0
.double 0.05
glabel D_E00E0AC8
.double 0.04
glabel D_E00E0AD0
.double 0.1
glabel D_E00E0AD8
.double 0.3