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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
28 lines
1.2 KiB
ArmAsm
28 lines
1.2 KiB
ArmAsm
.include "macro.inc"
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.section .data
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glabel D_E00E6880
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.word 0x090003A0, 0x090003A0
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glabel D_E00E6888
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.word 0x09000280, 0x09000280
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glabel D_E00E6890
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.word 0x00000018, 0x0000000C
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glabel D_E00E6898
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.word 0x3F666666, 0x3F800000, 0x3F800000, 0x3F666666, 0x3F59999A, 0x3F4CCCCD, 0x3F400000, 0x3F333333, 0x3F266666, 0x3F19999A, 0x3F0CCCCD, 0x3F000000, 0x3EE66666, 0x3ECCCCCD, 0x3EB33333, 0x3E99999A, 0x3E800000, 0x3E4CCCCD, 0x3E19999A, 0x3DCCCCCD, 0x3D4CCCCD, 0x3CF5C28F, 0x3CA3D70A, 0x3C23D70A
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glabel D_E00E68F8
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.byte 0xFA, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
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glabel D_E00E6910
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.word 0x3F666666, 0x3F800000, 0x3F800000, 0x3F666666, 0x3F4CCCCD, 0x3F333333, 0x3F19999A, 0x3F000000, 0x3ECCCCCD, 0x3E99999A, 0x3E4CCCCD, 0x3DCCCCCD, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000
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glabel D_E00E6970
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.byte 0xFA, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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glabel D_E00E6990
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.double 0.2, 0.0
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