papermario/ver/us/asm/data/effects/3E11B0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

28 lines
1.2 KiB
ArmAsm

.include "macro.inc"
.section .data
glabel D_E00E6880
.word 0x090003A0, 0x090003A0
glabel D_E00E6888
.word 0x09000280, 0x09000280
glabel D_E00E6890
.word 0x00000018, 0x0000000C
glabel D_E00E6898
.word 0x3F666666, 0x3F800000, 0x3F800000, 0x3F666666, 0x3F59999A, 0x3F4CCCCD, 0x3F400000, 0x3F333333, 0x3F266666, 0x3F19999A, 0x3F0CCCCD, 0x3F000000, 0x3EE66666, 0x3ECCCCCD, 0x3EB33333, 0x3E99999A, 0x3E800000, 0x3E4CCCCD, 0x3E19999A, 0x3DCCCCCD, 0x3D4CCCCD, 0x3CF5C28F, 0x3CA3D70A, 0x3C23D70A
glabel D_E00E68F8
.byte 0xFA, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
glabel D_E00E6910
.word 0x3F666666, 0x3F800000, 0x3F800000, 0x3F666666, 0x3F4CCCCD, 0x3F333333, 0x3F19999A, 0x3F000000, 0x3ECCCCCD, 0x3E99999A, 0x3E4CCCCD, 0x3DCCCCCD, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000
glabel D_E00E6970
.byte 0xFA, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
glabel D_E00E6990
.double 0.2, 0.0