papermario/ver/us/asm/data/effects/403BB0.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

19 lines
280 B
ArmAsm

.include "macro.inc"
.section .data
glabel D_E01187B0
.word 0x090005A8, 0x090005C8, 0x090005E8, 0x09000608
glabel D_E01187C0
.word 0x09000400, 0x00000000, 0x00000000, 0x00000000
glabel D_E01187D0
.double 0.6
glabel D_E01187D8
.double 0.8
glabel D_E01187E0
.double -0.7, 0.0