papermario/ver/us/asm/data/effects/40D130.data.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

49 lines
1.3 KiB
ArmAsm

.include "macro.inc"
.section .data
glabel D_E0122B90
.word 0x09005168, 0x090051C8, 0x09005370, 0x090053D0
glabel D_E0122BA0
.word 0x09005440
glabel D_E0122BA4
.word 0x09004E00
glabel D_E0122BA8
.word 0x006400FF, 0x00C800FF, 0x012C00FF, 0x019000FF, 0x01F400F5, 0x025800EB, 0x02BC00E1, 0x032000D7, 0x038400CD, 0x03E800C3, 0x044C00B9, 0x04B000AF, 0x051400A5, 0x0578009B, 0x05DC0091, 0x06400087, 0x06A4007D, 0x07080073, 0x076C0069, 0x07D0005F, 0x08340055, 0x0898004B, 0x08FC0041, 0x09600037, 0x09C4002D, 0x0A28001E, 0x0A8C0014, 0x0AF0000A, 0x0B540005, 0x0BB80000
glabel D_E0122C20
.word 0x0BB80000, 0x0B540005, 0x0AF0000A, 0x0A8C0014, 0x0A28001E, 0x09C4002D, 0x09600037, 0x08FC0041, 0x0898004B, 0x08340055, 0x07D0005F, 0x076C0069, 0x07080073, 0x06A4007D, 0x06400087, 0x05DC0091, 0x0578009B, 0x051400A5, 0x04B000AF, 0x044C00B9, 0x03E800C3, 0x038400CD, 0x032000D7, 0x02BC00E1, 0x025800EB, 0x01F400F5, 0x019000FF, 0x012C00FF, 0x00C800FF, 0x006400FF, 0x00000000, 0x00000000
glabel D_E0122CA0
.double 0.04
glabel D_E0122CA8
.double 1.235631
glabel D_E0122CB0
.double 0.01
glabel D_E0122CB8
.double 0.3
glabel D_E0122CC0
.double 0.01
glabel D_E0122CC8
.double 0.3
glabel D_E0122CD0
.double 0.6
glabel D_E0122CD8
.double 0.01
glabel D_E0122CE0
.double 1.2
glabel D_E0122CE8
.double 0.01