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cb1bc0c312
* Update common_structs.h This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho. But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01. * BattleStatus(0x172-0x177) Added missing notes from BattleStatus(0x172) & (0x174) * Update common_structs.h 0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor * BattleStatus (0x436) added (common_structs.h) This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908) It retrieves the ID two lines before by using function 80047608 and will get the next available index. * hudElementDataIndex fixed, and I renamed some status functions HudElementDataIndex now uses the proper name and it has the name change on all files. Also I changed the names for the following functions to: remove_status_1 > remove_status_debuff remove_status_2 > remove_status_static remove_status_3 > remove_status_transparent remove_status_4 seems to still be a mystery, maybe is for a unused status? |
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btl_merlee_on_first_strike.s | ||
btl_merlee_on_start_turn.s | ||
btl_state_draw_end_battle.s | ||
btl_state_update_begin_partner_turn.s | ||
btl_state_update_begin_player_turn.s | ||
btl_state_update_begin_turn.s | ||
btl_state_update_change_partner.s | ||
btl_state_update_defeat.s | ||
btl_state_update_end_battle.s | ||
btl_state_update_end_demo_battle.s | ||
btl_state_update_end_player_turn.s | ||
btl_state_update_end_training_battle.s | ||
btl_state_update_end_turn.s | ||
btl_state_update_enemy_move.s | ||
btl_state_update_enemy_striking_first.s | ||
btl_state_update_first_strike.s | ||
btl_state_update_next_enemy.s | ||
btl_state_update_normal_start.s | ||
btl_state_update_partner_move.s | ||
btl_state_update_partner_striking_first.s | ||
btl_state_update_player_move.s | ||
btl_state_update_run_away.s | ||
btl_state_update_victory.s | ||
func_80242FE0.s |